Update 0.436
Welcome, lords and ladies of KINGDOMS!
0.436
I know, it's Saturday and there shouldn't be update today, but i found free time between family stuff and made some bugfixing + optimisation, that stucked in my head since friday, so here we are. The main thing in this update is optimisation work i made for large settlements - when testing today my Fixed settlement with about 70+ settlers hit 100-110 FPS, which is much better than previous 60-70. Also, some bugfixing was made (was planned on Monday), so i'll have more time for work on new feature that comes in mondays update.
PS. Don't expect it to be regular though, weekend is still family time, as somewhere was mentioned before, but today i just couldn't resist.
BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd
0.436
I know, it's Saturday and there shouldn't be update today, but i found free time between family stuff and made some bugfixing + optimisation, that stucked in my head since friday, so here we are. The main thing in this update is optimisation work i made for large settlements - when testing today my Fixed settlement with about 70+ settlers hit 100-110 FPS, which is much better than previous 60-70. Also, some bugfixing was made (was planned on Monday), so i'll have more time for work on new feature that comes in mondays update.
PS. Don't expect it to be regular though, weekend is still family time, as somewhere was mentioned before, but today i just couldn't resist.
BUGFIXING
- Fixed issue when settlers spawned in the building floor sometimes;
- Fixed issue when settler spawned half in the terrain during playing static animation;
- Some changes were made in AI and structures scripts in order to increase performance;
- Some changes were made in pathfinding scripts in order to increase performance;
- AI visual scripts were changed in order to increase performance;
- Fixed issue when player was unable to build a settlement right after exiting previous world with already build settlement;
- Fixed issue when AI spawned in incorrect position after loading when playing static animation;
- Fixed issue when items sold by AI weren't stacked properly;
- Global avoidance script was optimiswd in order to increase performance in large settlements;
- Skinned mesh renderer was optimised in order to increase performance;
- Fixed issue when AI continued fighting when game was paused;
- Fixed issue when AI speed offscreen was calculated incorrect sometimes;
- Fixed issue when AI couldn't exit interrior properly without using exit coordinates;
- Fixed issue when items prices were calculated incorrect because of incorrect stacking;
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd