UPDATE 0.445 [BUGFIXING]
Welcome, lords and ladies of KINGDOMS!
0.445
Another friday - another pack of bugfixing! But before you'll check the list, i want to get your attention and point at one small, but very important addition that (i'm sure) will please many players with low-end PCs. As you know, Kingdoms was moved to new version on the engine this spring, that includes new vegetation calculation - trees, grass and stuff. Game looks much nicer after that, but all previous distance settings weren't working as needed - grass and trees disances. So this update will finally fix it - hope that changing these setting will make playing Kingdoms for some of you much more smooth, enjoyable and stable, than before! And yeah, i finally fixed this stubborn horse - that was more tricky than i thought:) Now, to other fixes:
PS. Thanks a lot for reporting!
BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd
0.445
Another friday - another pack of bugfixing! But before you'll check the list, i want to get your attention and point at one small, but very important addition that (i'm sure) will please many players with low-end PCs. As you know, Kingdoms was moved to new version on the engine this spring, that includes new vegetation calculation - trees, grass and stuff. Game looks much nicer after that, but all previous distance settings weren't working as needed - grass and trees disances. So this update will finally fix it - hope that changing these setting will make playing Kingdoms for some of you much more smooth, enjoyable and stable, than before! And yeah, i finally fixed this stubborn horse - that was more tricky than i thought:) Now, to other fixes:
PS. Thanks a lot for reporting!
BUGFIXING
- Fixed issue when swords parameters were calculated incorect when changing one sword to another in inventory;
- Fixed issue when ship couldn't calculate AI landing properly sometimes, causing stop of islang population grow;
- Fixed issue when horse wouldn't appear near by when player whistle;
- Fixed issue when AI could half sunk into terrain when playing static animation;
- Pathfinding script was tweaked a little in order to increase performance;
- Fixed issue when battle music continued playing even if enemy was far away;
- Fixed issue in AI script that caused infinite loading sometimes;
- Fixed issue when item could wansh from inventory when equipping a sword;
- Pop-up message added when player tried to save game when dead;
- Trees distance and geass distance sliders in options menu were fixed;
- Fixed issue when player teleported to last visited ruins when loading save (new game required!);
- Pop-up message added when player tried to use storage of another settler;
- Fixed issue when UI showed garden when using a mill;
- Fixed issue when AI body stayed visible at very large distances, causing FPS drops;
- Onions collider size were changed a bit in order to make gathering easier;
- Trees colliders width were decreased a bit on order to fix various pathfinding issues;
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd