UPDATE 0.462 [WALLS REWORKED]
Welcome, lords and ladies of KINGDOMS!
0.462
Last gameplay update was about setting a war camp on the global map. Before continue working on the camps, i've decided to prepare wall for coming wars as well. Todays update will solve main problems connected with walls in existing build:
BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.462
Last gameplay update was about setting a war camp on the global map. Before continue working on the camps, i've decided to prepare wall for coming wars as well. Todays update will solve main problems connected with walls in existing build:
- Add more variations of walls;
- Change the process of building a bit, making player to get involved into building process a bit more;
- Change AI related scripts, making AI walls look and be set better;
- Add some gameplay functionality to the wall - defence and hardness;
Old ugly models were replaced with better looking ones. Each model reflects rurrent settlement state - old fences for small villages, large walls for cities, citatel walls for largest cities etc.
BUGFIXING
- Fixed issue when keybindings could be randomly remapped by the game (fresh install of the game required if you had this issue);
- Fixed issue when player could build bandits lair in the middle of existing settlement, causing several game logic conflicts;
- New types of walls were added, old ones were removed;
- Walls models were replaced ore removed;
- Now wall type in AI settlement will change with time, depending on settlement growth;
- Walls placement script was changed in order to fix situation when wall could go underground;
- Walls LODS calculation was changed in order to increase performance;
- Fixed issue when text on "wall build" button was calculated incorrect sometimes;
- Fixed issue when NPC could become fly above ground with body enabled when calculating position on terrain;
- Fixed issue when AI build houses could be set too close to the wall;
- Fixed issue when AI build houses could be set inside the wall;
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd