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UPDATE 0.464 [BUILD RESOURCES]

Welcome, lords and ladies of KINGDOMS!


0.464
Todays update will bring much more variety to building process - for now on to build a structure you'll have to use different resources depending on the structure itself - not just wood like in was before. In example, small wooden house requires several logs and planks to build, but huge stone tavern requires a lot more wooden logs, planks, treated and untreaded stone for foundation etc. I really hope, that this change will make overall gameplay a bit more variative and will bring more logic to the whole building process. Plus untreated and treaded stone will finaly find their use. With adding of new resource types like glass, textile and paper - they'll be also used in building. Also, i've fixed some bugs came with recently added walls like missing colliders and disappearing on long distances. Full list of fixes follows:

BUGFIXING
    Fixed issue when wall model could disappear when it's size was too large and player was far away from settlement;
    Fixed issue when wooden walls #1 and #2 had missing colliders;
    Fixed issue when player could set buildings too close to the wall;
    Fixed issue when walls gates had missing colliders sometimes;
    Grass width near walls was tweaked a bit in order to make it look more natural;
    Fixed issue when AI could walk through wooden walls # 1 and # 2;
    Fixed issue when "Jump" and "Sprint" button were missing in controls map list;
    Wait function was rewritten in order to remove accidentally poppint waiting menu without pressing "Wait" button.
    Some changes were made in building script to allow using more than 1 material in building;
    House building script was rewritten a bit in order to increase performance;
    "Wood" was renamed to "Wooden log";
    Build UI now have more precise info about materials need for building;
    Fixed issue when message about not enough resources for building was calculated incorrect;
    Fixed issue when central info text was showing incorrect info because script error;
    Fixed issue when settler could add more resource to the house, than needed when building it;
    Fixed issue when NPC didn't calculated distance to target properly causing various misbehavoirs;
    Fixed issue when structure description wasn't calculated properly after selecting a wall;
    Fixed issue when NPC could stood still when reaching some forest object;
    Fixed issue when NPC could still calculate and use coordinates of the tree, that was chopped by the player;
    Fixed issue when trees coordinates weren't saved properly;
    Fixed issue when settler could stuck at place when going home;
    Fixed issue when settlers animations were calculated incorrect when searching for food;
    Fixed issue when settlers animations were calculated incorrect when searching for stone;

    IMPORTANT
    1) Please, feel free to use built-in bug reporter - it will help development a lot.
    2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
    3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
    Thanks for your support, see you very soon!
    Cyfieithydd