UPDATE 0.473 [DESTROY BUILDINGS]
Welcome, lords and ladies of KINGDOMS!
0.473
Todays update will bring to Kingdoms possibility to destroy already build buildings. I know, that many of you wanted this feature, it was discussed many time in the community, so here were are. Player, being leader of the settlement, can destroy every building in this settlement - exept well, notice board and common house. The mechanic is pretty much the same as for destroying bandits lairs - equip torch and use "sale/owner paper" on the building to destroy it. Speaking of bandits settlements. I saw a thread in the community, that many of you can't find all the bandits sometime to burn lair down - it's time to fix it. When lair have bandits alive, player with Traveller perk can hunt them down after pressing X (default) and kill - bantits alive positions will be marked. Alongside i've fixed some issue in AI scripts, when these fellows coud stuck at place, use wrong coordinates for walking etc. There are still a lot of work in this direction to be done, feel free to use in-game bug-reporter (F11) to help me to catch more bugs and make Kingdoms better with every update - there are still MANY to come.
BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.473
Todays update will bring to Kingdoms possibility to destroy already build buildings. I know, that many of you wanted this feature, it was discussed many time in the community, so here were are. Player, being leader of the settlement, can destroy every building in this settlement - exept well, notice board and common house. The mechanic is pretty much the same as for destroying bandits lairs - equip torch and use "sale/owner paper" on the building to destroy it. Speaking of bandits settlements. I saw a thread in the community, that many of you can't find all the bandits sometime to burn lair down - it's time to fix it. When lair have bandits alive, player with Traveller perk can hunt them down after pressing X (default) and kill - bantits alive positions will be marked. Alongside i've fixed some issue in AI scripts, when these fellows coud stuck at place, use wrong coordinates for walking etc. There are still a lot of work in this direction to be done, feel free to use in-game bug-reporter (F11) to help me to catch more bugs and make Kingdoms better with every update - there are still MANY to come.
BUGFIXING
- Fixed issue when AI didn't calculate "Move in random radius" script properly, causing scipping of walking to target process;
- Pathfiniding masks were changed a bit on order to fix various issues when AI walked though structures and nature objects;
- Pathfiniding raycasting algorithm was rewritten in order to increase performance with high amount of settlers in scene;
- Fixed issue when rals loading UI could stuck at 100% completion;
- Fixed errors in AI wall build script, that were causing FPS drops sometimes;
- Fixed errors in AI building script, when AI was unable to build house in settlement sometimes;
- Fixed issue when AI continued playing animations even if game is paused;
- Fixed issue when Kingdoms names and colors were calculated incorrect on global map sometimes;
- Radius between kingdoms was increased to 700m;
- Fixed issue when after taking a settlerment by force it wasn't calculated as players one sometimes;
- Fixed issue when AI could build settlement/farm or lair right after landing, without going deep to the island;
- Fixed issue when player could stuck at world generation screen after generation is over;
- Fixed various errors in road calculation script, that were causing performance drops sometimes;
- Tweaked distances for various buildings when setting a structure (by player or by AI);
- Fixed issue when bandit's body become invisible sometimes;
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd