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  3. UPDATE 0.26

UPDATE 0.26

MINOR CHANGES
-Island model (texture and heights) was changed;
-Main menu was changed: continue button (continue from last save) changelog and language change option were added;
-Old saves (from version 0.252) can be used in all coming updates, no new game needed;
-Loading window was changed: screenshot, player name, world name, playerd time and save time added;
-Save algorithm was changed in order to redice save size;
-Character generation was reworked - perks and appearance setting are now in one place;
-Camera animatin was added to main menu as well as various objects like houses and characers in castle;
-21:9 monitors support was added;
-Bug report system was added;
-Controls mapping was replaced with new one, as well as whole controls system - old Unity one was replaced by custom one;
-Old character controller was replaced with new one;
-Old camera control system was replaced with new one;
-New vegetation generation algorithm was added, old one was removed;
-New setting were added to main menu: graphics, sound, monitor and controls;
-Unity splash window was removed, all options were moved added into the game;
-All in-game text is now stored in one file;

VISUALS
-Main menu design was changed;
-World generation menu UI was changed;
-Character generation menu was changed;
-Inventory UI was changed;
-Loading screen UI was changed;
-Generation progress UI was changed;
-Building window UI was changed;
-Character window UI was changed;
-HUDs UI was changed;
-Compass UI was added;
-Confirmation button were added for following: exit, delete, apply setting etc.
-Dialog UI was changed;
-Central cursor infos were changed;
-Vegetation masks for building and roads were added;
-Rocks models were replaced with new one;
-Snow coverage system was replaced with new one;
-Info UI was replaced with new animated one;
-New trees models were added to the game;
-LODs distance for all vegetation was increased as well as its changing option was added to settings;
-New lighting system was added;
-Old water was replaced with new one;

GAMEPLAY CHANGES
-City Hall added to buildings list;
-AI tastks were removed from notice board - from now on AI can build basic needed stuff by its own;
-Friendship parameter was added;
-Teaching system was changed - player can't learn all perks from one settler by some luck - each settler is now specialized only in one perk line;
-In order to learn new perks player has to have good relation with settler, money and EXP poitns;
-Taxes now can be taken directly from settler;
-Trees chopping system was changed;
-Gathering system was changed;
-Gathering speed now depends on gardener line perks;
-Building speed now depends on builder line perks;
-Mining speed now depends on builder line perks;
-Inventory management was changed - use LMB for using items;
-Items max stack limit was removed;
-Character max carry wight was removed;
-Taxes management window was added to city hall;
-Wild plants positions were changed: now they're growing in stacks but more difficult to find;

FIXES AND OPTIMIZATION
-Minor performance improvement;
-RAM usage improvement;
-AI scripts were changed in order to increase performance;
-House building scripts were changes in order to increase performance;
-Camera shaking on the ship;
-Stuck AI after killing an animal;
-Item disappearing from inventory;

LANGUAGES
Following translations were added: russian, polish, french, portuguese

IMPORTANT INFO:
Though a lot of work was done, some bugs (including critical ones) can still appear. Be free to report about it using in-game reporting system (F11)