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UPDATE 0.493 [WARCAMP MANAGEMENT #2]

Welcome, lords and ladies of KINGDOMS!


0.493
Today we're finishing war-camp management mechanics - there are quite a lot new gameplay details here, so i'll explain how the management works. Each war-camp has 14 spots for 5 different buildings (tent, supply tent, trebuchet, siege-tower and ram) and require resources to be build. When you send your army to war-camp you can assign soldiers to help you with building. Amount of workers you can set for each object depends on your commanding perks - from 1 to 4. The more soldiers assigned, the faster war-camp object will be build. You can assign soldiers not only to scaffolds but also to finished structures, i.e soldiers assigned to supply tent will add +5 supply points to the camp. There are 2 types of camp parameters;
  • Morale - will define how much damage your army will deliver in battles;
  • Supply - defines how much HP soldiers will have in battles;

I'm still thinking how to use morale and supply in coming wars, so they'll definitely affect more stuff when time will come and i'll start to develop sieges.
Also, now you can manage war camp right from Commanders tent, using a table there. I've also added some details to tents, like tables, barrels, food, banners etc.
War camp management is almost here - the last thing to do with war-camps are soldiers animations when assigning them to buildings, so monday update will finalize war-camp mechanics. And after that we'll be ready to march at war - and first in the list are sieges.

BUGFIXING
  • Fixed issue when players save could get broken when building and then destroying (with torch) bandits lair (new game needed if issue exists);
  • Fixed settlements banners shaders transparency on global map;
  • Fixed issue when soldiers stuck at place after destroying warcamp;
  • Fixed issue when warcamp parameters could be loaded incorrect;
  • Fixed issue when settlement parameters were calculated incorrect sometimes when sleeping or waiting;


IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd