UPDATE 0.521 [SIEGES #2 - DEFENSE TOWERS REWORKED]
Welcome, lords and ladies of KINGDOMS!
0.521
Today's update will bring some changes to defense towers functionality. Now each tower has new parameter:
This parameter will affect how fast your guards will react on enemy army or warcamp. Also i've tweaked perks and resources needed to build towers. Full list of changes follows:
BUGFIXING
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.521
Today's update will bring some changes to defense towers functionality. Now each tower has new parameter:
- Observation radius
This parameter will affect how fast your guards will react on enemy army or warcamp. Also i've tweaked perks and resources needed to build towers. Full list of changes follows:
BUGFIXING
- Fixed issue when player could cancel crafting while crafting process, causing instant time speed up;
- Fixed issue when AI had not maxed speed when landing during player's crafting process;
- Fixed issue when AI didn't exit the house properly, without spawning near entrance after using animation place;
- Fixed issue when AI landing wasn't calculated properly sometimes, causing AI to stand near port for quite long time;
- Fixed issue when AI landing spot wasn't applied correctly causing to spawn at wrong coordinates;
- Fixed issue when bandits couldn't exit house properly when starting a fight;
- Fixed issue when after any fight AI teleported to last animation place instead of walking to house entrance;
- Distance was added to tracking icon;
- Fixed issue when player couldn't properly use objects that were under characters feet - logs, berries, vegetables etc.;
- Resources and perks need to build defense towers were reworked;
- Deference towers now have new parameter - "Observation radius";
- Fixed issue when players stats (HP, vigor etc.) were calculation during roads calculation;
- Fixed issue when recruiting soldiers line showed players name, but not AI's;
- Fixed issue when AI was playing "gather" animation near house entrance after using house to eat a meal;
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd