UPDATE 0.595 [BUGFIXING]
Welcome, lords and ladies of KINGDOMS!
0.595
It's Friday and weekly bugfixing is here. Before going to full changelog I would like to point at most important/interesting changes that were added. First of, I've experimented with settlers migration a bit - for the first time actually - to balance population between AI vs players settlement to odd the chances for both sides in coming wars. Now settler will join not to the nearest settlement but will decide from many factors like settlement size, amount of houses build, prosperity, amount of shops and taverns. The second change is "Take all" buttons for garden/windmill and for all "looting" windows - I know this was asked by some players. As usual, big thanks for all bug-reports you've send - this really helps the game to get better with every Friday update. As usual, full changelog follows:
CHANGELOG & BUGFIXING
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.595
It's Friday and weekly bugfixing is here. Before going to full changelog I would like to point at most important/interesting changes that were added. First of, I've experimented with settlers migration a bit - for the first time actually - to balance population between AI vs players settlement to odd the chances for both sides in coming wars. Now settler will join not to the nearest settlement but will decide from many factors like settlement size, amount of houses build, prosperity, amount of shops and taverns. The second change is "Take all" buttons for garden/windmill and for all "looting" windows - I know this was asked by some players. As usual, big thanks for all bug-reports you've send - this really helps the game to get better with every Friday update. As usual, full changelog follows:
CHANGELOG & BUGFIXING
- Notification about tutorial in pause menu now appears after ship arrives to the island;
- "Take all" button was added to gardens and windmills;
- "Take all" button was added to all containers;
- Algorithms of AI joining the settlement were changed in order to balance players vs AI settlement grow speed;
- Fixed issue when road calculation window could stuck on the screen when hitting ESC button during calculation;
- Fixed issue when player couldn't use axe to chop a tree after picking up herbs sometimes;
- Fixed issue when player could chop a tree with a pickaxe;
- Fixed issue when vegetation random seed wasn't properly saved and applied sometimes;
- Russian translation was updated;
- French translation was updated;
- Fixed issue when settler could stuck at place when setting up a house sometimes;
- Some fixes in crafting UI: now player can see time and final amount of items made depend on slider value;
- If crafting will be longer than 500 minutes warning will be shown near total crafting time;
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd