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UPDATE 0.561 [WORKING TAVERNS]

Welcome, lords and ladies of KINGDOMS!

0.561
Today's update will finally bring to kingdoms working taverns management! Previously taverns were a pure decorative thing for any settlement, now they're used by settlers as it was initially designed - traders, that produce food (farmers, bakers, berries-gatherers) will sell this food to taverns; settlers will look for a food not only in shops but also there. Tavern now function as a shop - with storage management, wares management - but don't expect settlers will buy your swords or skins there - it's a place to buy/sell food. Also I've tried to populate taverns a bit more with settlers, making them eat there in the evening (not only in common house or at home) sometimes. When brewery mechanics will be added, tavern will become not only "eating" place but also "drinking" one.
Alongside with adding of new mechanics I've also fixed some bugs there and there (mostly cause by last patches) - vanishing settlers after landing, broken roads calculation window etc. As always, full list follows.
IMPORTANT!!! For such players who is experiencing crashes at launch, that started 2-3 weeks ago. I've finally found the issue - this is connected with one of latest Windows security update (thanks MS!). If you experience this issue, make sure that Kingdoms folder is added to exceptions by your Windows Defender. This will work not only for Kingdoms, but also for other Unity-made games, that also started to crash after recent Windows update.

BUGFIXING
  • Fixed issue when AI body wasn't showed correctly after landing sometimes;
  • Fixed issue when AI body was flickering sometimes when loading a save made on board of the ship;
  • Fixed issue when roads calculation screen stayed active even if calculation was over;
  • Fixed issue when baker's Beauvoir could get broken after selling pies or bread;
  • Fixed issue when player couldn't use shop to trade sometimes;
  • Fixed issue when settlers weren't landed properly sometimes, causing various AI issues;
  • Fixed issue when player saw and heard underwater effects after spawning on board of the ship;
  • Fixed issue when AI could build City Hall in quite hilly place, that caused various visual bugs;
  • Burst libraries were updated to latest version in order to fix crashes at some systems;
  • Tavern keepers now can also manage their storage and money inside;
  • Farmers now can sell their products in taverns too;
  • Bakers now sell their products in taverns;
  • Settlers that gather food to sell now will sell this food in taverns only;
  • Now settlers can use taverns as place to buy food;
  • Houses building parameters were tweaked a bit in order to let player set up houses on more hilly terrain;
  • Now when quest was refused by the player settler won't ask about it again (value resets every 00:00);
  • God-mode (g+o) is being disabled now when exiting to main menu in order to fix various connected issues;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd