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UPDATE 0.612 [NEW LAWS]

Welcome, lords and ladies of KINGDOMS!

0.612
Todays update will add to the game 2 new laws for settlement management:
  • Council (if hired) can greet all new arriving settlers, no need to talk to each one personally now;
  • General (if hired) can automatically hire an army and guards, desired amount (% of total settler can be also set);

But the main purpose of todays update is to prepare build for siege - I hoped for today already, but timing is not my strong size - though I fixed many war-camp, army and marching related bugs.
As for siege - soon (I know you tired of this word, as well as I do), we're almost there. Full list of fixes and changes follows:

CHANGELOG & BUGFIXING
  • Algorithm that calculated what settlement AI will choose to join was tweaked a bit in order to smooth population on the island and fix the issue with to OP settlements on the map;
  • Slider "Day duration" was added to game options and can be changed after world creation;
  • Fixed rare issue when day duration value could be loaded and calculated incorrect after loading the save sometimes;
  • Fixed rare issue when settlement's Kingdom Color could be loaded incorrect when game was saved right after kingdoms was established;
  • Fixed rare issue when settlement's parameters could be loaded incorrect when game was saved right after kingdoms was established;
  • Fixed issue when Kingdoms could be calculated incorrect after taking iron bank;
  • Fixed issue when new kingdom could calculate random kingdom color incorrect and choose the color that was already taken by other kingdom;
  • Fixed issue maps top UI element (with current time) could stay active after map was closed;
  • Default war declaration period was changed from 30 days to 7 (new game needed);
  • Now tutorial will be shown after player arrives the island (for the first time only);
  • Fixed issue when rain particles could be visible inside port building;
  • Tweaking in some quests logic - now AI will ask for buildings material not when she or he has no house, but when really looking for these materials;
  • Fixed issue when army didn't properly started to march if new war-camp was created after destroying old one;
  • Fixed issue when AI could spawn on the ship in underwear only;
  • Fixed issue when army was send to another settlement some soldiers could stuck at place playing animations from war-camp;
  • Fixed issue when player could press "Build" when building a City Hall without settlement established;
  • Fixed issue when asking settler "What are you doing?" right after landing calculated false answer;
  • New Law was added - now if Council is hired he can greet all new coming settlers, friendship with player will be 0 after that;
  • New Law was added - now General can hire army and guards automatically - the % of total settlers can be set up, but max amount still depends on player perks;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd