0.623 [SIEGES #2 - TREBUCHETS]
Welcome, lords and ladies of KINGDOMS!
0.623
If by some chance you've missed yesterday update - check it out first. As it was said yesterday - some aspects of siege are still missing and this is the second update in global "update line". Some main features I would like to point at:
The rest of changes follow:
CHANGELOG & BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.623
If by some chance you've missed yesterday update - check it out first. As it was said yesterday - some aspects of siege are still missing and this is the second update in global "update line". Some main features I would like to point at:
- Population fix - since last update there was an issue when very first settlement might become overpopulated - fixed;
- Player can assign soldiers to trebuchet right on battle field;
- Player can help to reload trebuchets - final speed depends on builder perks;
The rest of changes follow:
CHANGELOG & BUGFIXING
- Fixed issue when settlers joined to the very first settlement on the island when there were no others established causing its overpopulation;
- Fixed issue when settlers couldn't properly find place for new settlements sometimes;
- Fixed issue when trebuchet stopped shooting after time was speed up (while waiting, sleeping etc.)
- Distance when army stops before sieges settlement was increased from 50m to 75m in order to give trebuchets more space;
- Now fire is properly spread across the wall, if wall is damaged;
- Size of the fire during sieges is now a bit random to make burning settlement look more natural;
- Some tweaks were made for trebuchet shots: now most of the time (50%) trebuchet shots the buildings, 30% - the wall, 10% - settlers, 10% - barricades;
- AI war balance: AI now can attack the settlement if it's at least 1.5 km near;
- If settlement is conquered before last trebuchet shots hit anything - these shots won't do any damage;
- Now player can help soldiers to reload trebuchet, the speed added depends on players working perks;
- Now player can change number of soldiers working with trebuchet right on the battlefield, no need to run at war-camp every time anymore;
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd