UPDATE 0.663 [DISTANCES REWORK]
Welcome, lords and ladies of KINGDOMS!
0.663
First of, sorry there weren't any updates last week, the reason was given in this post. The worst thing here was that I had some cool content and fixes prepared, that couldn't be uploaded just because my physical condition and this fact pissed me more than covid itself. Anyway, today I decided that its enough and you know "I can". So here is todays update.
The main addition is basically a gamechanger for many of you - possibility to tweak distances between various types of settlement for AI. With distance control it's possible now to control amount of settlements farms and lairs on the map,. There are 3 sliders:
Now the whole map can be filled with farms with only several big settlements - it's all in new tweaks now.
Besides I've fixed various siege issues, some of those were quite serious like settlers that didn't stop to aggro and disappearing walls after conquering a settlement. The rest list follows:
CHANGELOG & BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.663
First of, sorry there weren't any updates last week, the reason was given in this post. The worst thing here was that I had some cool content and fixes prepared, that couldn't be uploaded just because my physical condition and this fact pissed me more than covid itself. Anyway, today I decided that its enough and you know "I can". So here is todays update.
The main addition is basically a gamechanger for many of you - possibility to tweak distances between various types of settlement for AI. With distance control it's possible now to control amount of settlements farms and lairs on the map,. There are 3 sliders:
- Settlement -- Settlement;
- Settlement -- Farm (Bandits lairs are here too);
- Farm -- Farm;
Now the whole map can be filled with farms with only several big settlements - it's all in new tweaks now.
Besides I've fixed various siege issues, some of those were quite serious like settlers that didn't stop to aggro and disappearing walls after conquering a settlement. The rest list follows:
CHANGELOG & BUGFIXING
- Fixed issue when "siege effectiveness" points weren't properly calculated after killing attackers soldiers;
- Fixed issue when settlers could remain aggressive towards player even after conquering a settlement;
- Fixed issue when settlement wall could disappear after conquering a settlement;
- Now player can tweak various distances between location using sliders in game options or during world creation;
- Default distance between settlements was tweaked to 600m;
- Default distance between settlements and small locations (farms and bandit lairs) was tweaked to 350m;
- Default distance between small locations (farms and bandit lairs) was tweaked to 150m;
- Fixed issue when farms couldn't spawn between settlements properly;
- Fixed issue when AI didn't use trebuchets during sieges sometimes;
- Now AI will 100% build at least 1 trebuchet for siege;
- Economy tweak - now settlers will buy and sell more or less equal amounts of goods in order to keep local shops economically healthy;
- Now aggressive settlement can actually loose siege when all soldiers in army are dead;
- Settlers profession randomizer now works more smooth in order to introduce all AI professions on the island in more or less smooth correlation;
- Fixed issue when player couldn't change day duration using in game options;
- Amount of farmers and trader was increased a bit in order to boost economy in some settlements;
- Fixed issue when attackers could sometimes stand still, without attacking sieged settlers;
- Fixed issue when city defender could stuck at place in combat animation during siege;
- Fixed issue when settler could stuck at place in combat animation when fighting an animal;
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd