UPDATE 0.665 [NEW AI JOBS]
Welcome, lords and ladies of KINGDOMS!
CHANGES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
CHANGES
- Now amount of goods that is added in shop after settler sells there something depends on settlers trader perks - that will boost economy in settlements with skilled traders;
- Sieges on large distances that plyer can't observe were tweaked a bit to take less time than before;
- Now settlers can go to the wild and gather a leather from the animals there;
- Now settlers can mine untreated stone in the wild;
- Now settlers can gather various herbs in the wild and sell it in shops;
- Now settlers can buy raw meat in tavern and cook it at home;
- Now settlers can look for various veggies in the wild and sell their seeds in shops;
- Now settlers can take various types of meat from killed animals and sell it in shops;
- Amount of money when settler is performing gathering actions to earn money was increased from 300g to 500g;
- Houses selling prices were decreased a bit;
- Now settlers wont pay full sum when buying a house if they haven't this sum;
- Fixed issue when money wasn't taken from settlers inventory when buying a house or manufactory;
- Fixed issue when settlers couldn't properly enter buildings sometimes, when there were a lot of other settlers near entrance;
- Fixed issue when player could fall down the floor sometimes when sleeping on the second floor;
- Fixed issue when UI could show incorrect amount of bandits in the lair;
- Fixed issue when settler spend in animation place (inside buildings) much lesser time than needed;
- Fixed rare issue when tracking a bandit could lead to false settler, that never was in the gang;
- Fixed rare issue when settlers could join another settlement after loading a save;
- Fixed rare issue when settler sometimes could take players settlement after loading;
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd