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UPDATE 0.511 [DIALOG WITH BANDITS]

Welcome, lords and ladies of KINGDOMS!


0.511
Before we'll jump to adding siege stuff i decided to make a small break with wars to
1) add some stuff that was planned a long ago
2) take more time to think about siege mechanics once again - basic concept is ready, now i'm thinking of details and their realization;
3) fix and polish where needed war-camp mechanics, because they'll also be part of siege planning;
Soo, today i'll add some int resting stuff, that will be the base for more similar mechanics - dialog with attacking bandits. In the current build bandits behavior is not so much deep as it should be (and was designed) - they just attack player when player is approaching. Now bandits are asking for money in dialog. And you as player can:
  • Give those money and get rid of bandit for a while;
  • Try negotiate and change final sum (depends on trading perks - both player and bandit);
  • Attack
  • Try to join the gang (possible only with bandits perks);

The tricky part was that it's the first time when aggressive AI starts conversation, so separate "talking" script was written. I want to use the same mechanics further - i.e. in apology when some settler was accidentally attacked or in quests - hate this word, but potential is quite good here, so i hope that new mechanic will work without issues.
At Wednesday we'll start with sieges - i have a plan to add stuff in several stages (like it was with warcamps), more info will come with Wednesday update.
Oh, yes, i've fixed tax collector - now when settler is far away, money will be taken from settlers storage - i hope it will solve the issue with settlers wandering far away.

BUGFIXING
  • Fixed issue when part of the wall was spawned outside the settlement and stayed there even after save/load;
  • Fixed issue when tax collector couldn't collect taxes from settlers, that were too far away, now if settlers is far away tax collector will take money from settlers storage;
  • Fixed issue when player couldn't press "back" button in "i don't need your service anymore" dialog;
  • Fixed issue when AI answer "Sorry, i can't teach you anything could loop";
  • Fixed issue war-camp wasn't set properly sometimes due to script error;
  • Now bandits are asking player for gold when meeting;
  • Player now can ask bandits to join their camp during "asking for money" dialog;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd