1. Kingdoms
  2. News
  3. UPDATE 0.715 [BUGFIXING]

UPDATE 0.715 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!
Today is Friday and bug fixes are here! First of, a BIG thanks to all the players for participation in bug-reporting! You're doing a really great job here - with each report (and a fix as result of this report) the game will get better, smoother and more enjoyable - that's what we all want, right?:) So be free to use bug reporting button - f11! Now to the fixes:
1) The first important fix is the fix for 16Gb RAM systems - I know that many of you with 16Gb RAM had crashes and memory leak issues. I really hope, that we've finally made it and this annoying issue is fixed.
Important!!! Please, if you have 16Gb RAM and had crashes - leave your feedback about new 0.715 version of Kingdoms. If crashes will be still there, please leave a Bug report in game community with full PC specs - this will help other players in perspective.
2) Bears and wolves attack fix. Because of glitched animation transition animals attacked with crazy speed, causing endless problems fighting them. Now it's fixed - wolf can't kill you in 1 second literally anymore. Also, I've tweaked some pathfinding issue during the combat, i.e. bear and wolf were too close to the player when attacking, creating a mess + overall pathfinding is more accurate.
The rest of the fixes follow:

CHANGES
  • New death animations for AI were added;
  • Global reputation parameter was added to inventory window;
FIXES
  • Reduced memory usage on systems with 16Gb RAM;
  • Fixed issue when wolves killed settler too quick;
  • AI body spawn system was tweaked in order to use less RAM when calculating both mesh and texture;
  • Fixed issue when settlers die animation didn't work properly sometimes, especially with low FPS;
  • Structures pool system was rewritten in order to reduce RAM usage when creating new houses models in-game;
  • Some interior textures were optimized in order to increase FPS;
  • Now wolf and bear won't attack with a speed of a machinegun because of animation transaction glitch;
  • Pathfinding distances both for bear and wolf were tweaked in order to let their model jump right into player's face;
  • Fixed various animals pathfinding issues, now their path should be a bit smoother;
  • Fixed issue when debugging tool could use too much RAM sometimes;
  • Fixed incorrect side scroll position in dialog window;
  • Fixed issue when quest AI replica was invisible sometimes for the player;
  • Fixed issue when settler could play attack animations even after end of the fight;
  • Fixed issue when settler could attack animal or player even after his death;
  • Fixed issue when two-level wooden house carcass became invisible;
  • Fixed issue when players defense was calculated incorrect when fighting with animals;
  • Trebuchets fireball lighting was optimized in order to increase performance;
  • Fixed issue when building interiors could have missing colliders sometimes;
  • Fixed issue when player couldn't interact with shop sometimes;
  • Fixed issue when houses sometimes were incorrectly deleted during siege causing script errors and framerate drops;
  • Fixed issue when some houses in player's settlement were unable to demolish;
  • Fixed rare issue when after cancelling building it was impossible to build again;
  • Fixed issue when complete building could become red sometimes;
  • Fixed issue when player could fall underground during populated world generation;
  • Fixed issue when player couldn't establish settlement when exiting to main menu from old world and creating new one;
  • Fixed issue when notice board couldn't be set in settlement when exiting to main menu from old world and creating new one;
  • Fixed issue when common house couldn't be set in settlement when exiting to main menu from old world and creating new one;
  • Fixed issue when not all roads were deleted after exiting to main menu;
  • Fixed issue when not all forest packs were deleted after exiting to main menu causing performance drops;
  • Fixed issue when AI was unable to establish new settlement sometimes after death-loading;
  • Fixed issue when some buildings were missing if to load one world right from another;
LOCALIZATIONS
  • Russian translation was updated;
ROADMAP FULL LIST OF UPDATES PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd