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UPDATE 0.703 [FAMILIES - FAMILY NAME]

Welcome, lords and ladies of KINGDOMS!
Today we're going down the roadmap. It's the first update for family theme that adds unique family name for each person on the island - it will be used a bit later for family systems and marriages. Player can choose family name as well when creating a character. Old saves will duplicate existing name i.e. "Cyfie Cyfie". Also, important change are female names. I've created newname generator that can create unique names both for males and females - I tried to make both look and sound like proper ones, so we could understand the gender of settler just by looking at the name. The next step here will be title system and it's a bit more complex and gameplay affecting - I'll see it in Mondays update already. Also, a small note I didn't cover in roadmap announcement - we still have war stuff to finish. I decided to put in Fridays updates - some adding and tweaks there and there between fixes, without creating new theme in the roadmap.

CHANGES
  • Now each settler has unique family name, created by randomizer;
  • First name of settlers now is generated in unique way, not just from the list - using unique elements, postfixes and prefixes;
  • Settlers from the old saves will change their names automatically - no worries if Gudporn suddenly becomes Anny Kar-Tan;
  • Female names are now different from the males ones, with unique style, so player can know the AI gender just by looking at the name;
  • All names and family names can be translated in different languages, all their parts were put to default English file used for translation;
  • Different family names styles were added, i.e. with using of "-" like Kor-o-Wan or Amir-Tin, or standard ones like Vindor, Sunway etc. - all procedurally generated;
  • Player now can choose a Family name in characters creation menu;
  • Character no cannot be created without inputting families name, new warnings were added;
  • Old save will just duplicate previously chosen name as a Family name, i.e. "Cyfie Cyfie";
  • Generic lore name (i.e emperor's one) were changed as well;
FIXES
  • Fixed issue when player could use space when inputting characters name, causing saves issues sometimes, warning was added;
  • Fixed issue when player could use dialog menu on the ship sometimes, causing following script errors;
  • Fixed issue when AI could have 2 identical names sometimes even if gender was different.
  • Fixed issue when player could exploit LP in character creation menu just by unlearning perks;
  • Fixed forest generation script error that can cause absence of ruins on the map;
  • Fixed issue issue when by creating of empty world AI characters could have identical faces and hairstyles sometimes;
LOCALIZATIONS
  • Russian translation was updated;
FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd