UPDATE 0.711 [TITLES AND NOBILITY]
Welcome, lords and ladies of KINGDOMS!
This is the second part of "Family name and titles" paragraph of the roadmap. From now on AI has one of 10 possible social titles (full list follows), that depends on his position in Kingdoms world. When reaching certain life goal AI will change his social rank in a different way, i.e. becoming a king after establishing a settlement, a merchant after opening the shop, the bandit after joining the gang etc.,etc., Also from now on settlers also have another important social indicator - nobility. In most cases it totally depends on social position, i.e. becoming a king means becoming a noble as well etc. Two titles be both noble and commoner - merchants and landsknechts. The next update will bring the same system for the player and replace old one ranking system, that was defined by reputation.
CHANGES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
This is the second part of "Family name and titles" paragraph of the roadmap. From now on AI has one of 10 possible social titles (full list follows), that depends on his position in Kingdoms world. When reaching certain life goal AI will change his social rank in a different way, i.e. becoming a king after establishing a settlement, a merchant after opening the shop, the bandit after joining the gang etc.,etc., Also from now on settlers also have another important social indicator - nobility. In most cases it totally depends on social position, i.e. becoming a king means becoming a noble as well etc. Two titles be both noble and commoner - merchants and landsknechts. The next update will bring the same system for the player and replace old one ranking system, that was defined by reputation.
CHANGES
- Now AI has 10 titles types that depends on AI social position in the world:
Emperor - owns more than 10 cities on the map, noble;
King/Queen - owns less than 10 cities on the map, noble;
Prince/Princess - son/daughter of emperor/queen, noble;
Duke/Duchess - own a city on the map, but NOT the capital of kingdom, noble;
Knight - general, captain of the army, noble
Landsknecht - recruit, sergeant on the army, noble-commoner;
Merchant - owns manufactory/shop in the city, noble-commoner;
Freeman - owns a farm, commoner, vassal of the king/emperor;
Serf - owns a house or homeless, commoner, vassal of the king/emperor;
Bandit - bandit, commoner (maybe noble too); - Now each settler is randomly gets "Noble" or "Commoner status;
- Now title and nobility can be seen in Dialog window;
- Noble status depends on social status, i.e. serf can't be noble, the king or knight will become noble etc.
- Merchants and landsknecht can be both noble and commoner;
- Player can learn AI's title/nobility only after making > 10 friendship with a person;
- Fixed issue when settler name could move too much up in the dialog UI sometimes;
- Fixed issue when bandit could reset his variables and became a citizen sometimes, abandoning bandit's lair;
- Fixed script issue when game could crash when building a notice board in bandit's camp;
- Russian translation was updated;
- French translation was updated (big thanks to KiFouine!);
- Brazilian Portuguese translation was updated (big thanks to Kyo!);
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd