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UPDATE 0.672 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!
First of, make sure you didn't miss yesterday big update, that significally improves performance and add multithreading support to Kingdoms. Today I decided to make a bugfixing - previous update was really large and I definitely missed some bugs - but thanks to your reports and active help (Remember to use in-game bug-reporter - f11!) I can fix those. I think Friday's update will be also about bugfixing and since Monday i'll start to add new stuff - I have kept a LOT of cool ideas during working on performance update. But now, to fixes list:

CHANGES
  • Default settlement-settlement, settlement-farm and farm-farm distances were changed to 1000m, 450m and 250m;
  • Now the game can check amount of VRAM and automatically set quality options accordingly when first launching and creating options file;
  • Grass height and density was changed a bit in order to make vegetables, small rocks and small animals more noticeable;
  • Color gradient was added to grass texture;
FIXES
  • Fixed issue when houses build by AI could be set up on another already build house sometimes;
  • Fixed issue when AI stops to build houses in settlement at some point during long play session;
  • Fixed issue when AI build house could sometimes be build right in the wall when their position was calculated at the same time with wall position;
  • Some changes were made in house generation place formulas in order to increase populated world creation speed;
  • Changes some raycasting logic in settlements scripts in order to increase performance;
  • Fixed issue when AI could build City Hall too close to the wall sometimes;
  • Big perk icon was removed from perk description panel in order to make the text more readable;
  • Critical issue fixed, when settler couldn't build or buy manufactories;
  • Fixed issue when player could take an unfinished product from the garden and it will be still duplicated depending on gardener perks, now only finished products will be duplicated;
  • Fixed performance issues with stone walls;
  • Fixed issue when stone walls had false lighting on their models;
  • Fixed various collision issues with the walls;
  • Fixed issue when fps could drop near big stone gates sometimes;
FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd