UPDATE 0.575 [BUGFIXING]
Welcome, lords and ladies of KINGDOMS!
0.575
It's Friday and time to fix some bugs! Today's fixing is mostly about war-camp/war declaration/marching issues - I've fixed some logical ones here and there, fixed some path-finding issues, settlers body glitches when they could stuck in the air or half in the ground. Also, lanterns were added to all types of city gates, it's lit at night and disabled at day. Also mouse sensitivity now loads correctly from options file, no need to change it every time now. As usual - feel free to report as many bugs as you can - it will definitely will help the game to get better and better with every Friday's bugfixing update! Full list, as usual, follows:
BUGFIXING
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.575
It's Friday and time to fix some bugs! Today's fixing is mostly about war-camp/war declaration/marching issues - I've fixed some logical ones here and there, fixed some path-finding issues, settlers body glitches when they could stuck in the air or half in the ground. Also, lanterns were added to all types of city gates, it's lit at night and disabled at day. Also mouse sensitivity now loads correctly from options file, no need to change it every time now. As usual - feel free to report as many bugs as you can - it will definitely will help the game to get better and better with every Friday's bugfixing update! Full list, as usual, follows:
BUGFIXING
- Fixed issue when player could declare war when pressing "Send gift", "Marriage proposal", "Send spy" or "Send assassin";
- Fixed issue when "Mouse sensitivity" setting wasn't loaded correctly when launching the game;
- Animals spawn algorithm was changed a bit in order to smooth overall animals spawn;
- Fixed rare issue when animal could spawn underwater sometimes;
- Lanterns were added to add types of gates;
- Fixed issue when army formation was still moving when roads are calculated;
- Fixed issue when speeding up the time didn't affect army formation moving speed;
- Fixed issue when player could see AI floating in the sky after body creation sometimes;
- Fixed issue when player exit trading with "amount window" active this window stayed active;
- Some lanterns light now depends on day cycle;
- Quest "Bring 5 flour bags for trader" was added;
- Russian translation was updated;
- Now player can sign "Peaceful agreement" for gold after declaring a war, amount of gold depends on Trader and Commander perks;
- When war is declared many "peaceful options" become unavailable now;
- Fixed issue when warning about war declaration wasn't properly calculated when choosing another settlement without exiting the map;
- Now player can add soldiers to already marching army, when new soldiers are added to the army - march will be calculated from start point;
- Fixed issue when "settlement to march" was saved and loaded incorrect, causing soldier march to wrong settlement (new order is needed to recall an army);
- Now reputation is being taken from the player when army was send without war declaration only when settlement will be attacked or war is declared after army was already send;
- March can be canceled when army is send to war-camp;
- Fixed issue when some settlers wasn't properly set to ground sometimes and their bodies were invisible;
- Fixed issue when army could disappear right after sending to other settlement;
- Fixed issue when AI could move in wrong direction when reaching end of navigation grid;
- Fixed issue when settlers on ship became invisible sometimes when starting new world right after exiting old world;
- Fixed issue when your horse didn't react on whistle when being on the other side of the map;
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd