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UPDATE 0.552 [PERKS PROGRESSION]

Welcome, lords and ladies of KINGDOMS!


0.552
Today's update should dramatically change the whole gameplay of KINGDOMS, for some players it will be (i'm sure!) a pleasant surprise because it was discussed many times in the community and i decided that it's a perfect time to try it out - right before large scale battles. So, to the point - as you know, Kingdoms uses progression system similar to Gothic series - to learn something you have to find a teacher and have enough LP and gold. This system has its pros and cons, but the fact is - it needed to be improved someday and the time before large battles will be added is more than perfect. So, for now on player can gain perks for performing various actions. There are 50 various perks now in the game and they can be grouped into 13 specific categories. Performing various actions will add points to each group:
  • Building - perform building actions;
  • Scholar - complete quests;
  • Swordsman - use sword in battles;
  • Archer - use bow in battles;
  • Trader - 1 point for each 100 gold sold or bought;
  • Blacksmith - create swords;
  • Hunter - kill wild animals;
  • Gardener - gather plants;
  • Woodworker - chop trees and logs;
  • Traveler - discover new locations;
  • Digger - dig rocks or ores;
  • Commander - protect settlement from raids or attack other Kingdoms in coming wars;
  • Thief - Attack peaceful settlers;

Each perk requires specific amount of points to be learned, i.e. to learn a Scholar you have to discover 10 locations, but to gain Novice Swordsman you have to strike 100 times etc.etc. Also, this addition will solve some RP moments when you were playing as bandit but couldn't progress because of limited actions and lack of teachers around. I'm sure this system still need to be tweaked there and there to find the right balance, so feel free to discuss it in game community! Plus i'm going to add an option for those player who want to use old "teachers" system only and a bar for points needed to progress. The rest of today's changes follows:

BUGFIXING
  • Fixed issue with farm house performance;
  • Fixed issue when farmer didn't use proper animations when working in garden;
  • Fixed pop-up message after killing an animal;
  • Fixed some animals pathfinding parameter to fix the issue when animals could walk at the same spot;
  • Fixed some animals pathfinding raycast parameters in order to increase performance;
  • Perks now can be gained when performing various actions;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd