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UPDATE 0.495 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!


0.495
It's Friday and bugfixing is coming. Before you'll go check full list of fixes (it's full thanks to your reports!(f11)), i want to point on one particular one in todays update - help AI to build. Now player is able to add resources to AI houses in owned settlement and get +1 friendship for reach resource added. It was discussed recently in the community and this small addition is first step before i'll add something more significant here - like building quests or/and orders mechanics. And as usual, full list follows:

BUGFIXING
  • Fixed issue when some soldiers were running at place when sending them to war-camp;
  • Fixed issue when soldier didn't go to gathering spot at warcamp when being far away from the settlement;
  • Fixed issue when AI or player could set a house too close to warcamp;
  • Fixed issue when roads calculation window stayed enabled even when calculation was over and player could move;
  • Fixed issue when roads calculation could go wrong when player hit pause button during roads generation;
  • Fixed physics parameters on various doors in houses;
  • Fixed issue when houses door was inaccessible when house was standing in hilly terrain;
  • When building a farm or bandits lair player now is in the same conditions as AI - can't build farm and lair closer that 100m to other lair, farm or settlement;
  • Fixed issue when army formations prefab was visible in the sky;
  • Fixed issue when AI could build a house too close to city gates, blocking it;
  • Both player and AI can't build a structure closer than 30m to city gates;
  • Fixing false warcamp UI elements positions when using various screen resolutions;
  • Farms name was added to global map icon in order to make orientation on the map bit easier;
  • Fixed issue when player couldn't destroy owned building in the settlement where player wasn't a leader;
  • Fixed issue when player could stuck at place after fighting an animal;
  • Now structures can't be set too close to the water - both for player and AI;
  • Creating of populated world was speed up a bit;
  • Now player can help building houses in owned settlement, gaining friendship with house owner;
  • Fixed issue when central info text was visible when global map was open;
  • Fixed issue when player build empty house and finished house wasn't added to houses owned by player;
  • Some changes were made in AI fighting script in order to increase performance;
  • Fixed issue when player couldn't track settler from notice board when other location was tracking using global map;
  • Fixed issue players save could be broken due to incorrect save of items in various houses (new game needed);
  • Russian translation was updated;



IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd