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UPDATE 0.535 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!


0.535
I've decided to upload today's update a bit earlier than usual, because update contain very important fixes for critical and game-breaking bug. In particular - update fixes bugged roads calculation, caused after 0.533, no new game needed, fix will delete all roads (including bugged ones) and create fixed ones once again. Also, some issues with stuck City Hall workers were fixed + you can experience some issues with false notice boards positions when using saves made before 0.533, so now notice board can be destroyed. As usual, full list of updates follows. All these fixes weren't possible without your participation, so if you'll notice some bug in game. please be free to use built-in bug-reporter (f11), this will help Kingdoms a lot!

BUGFIXING
  • Fixed issue when roads calculation could create a loop, creating roads over and over again;
  • Looped roads from #1 were deleted in order to make save file working again without further issue, though game will calculate roads again;
  • Fixed issue with performance drops during sleeping, crafting or waiting. caused by backgrounds calculations;
  • Bandit's raids were tweaked a bit: now they can attack only if player is near by;
  • Fixed issue when leader could count watch towers and city hall as his own house, trying to use it for needs purpose - eating and sleeping, causing various logic bugs;
  • Fixed issue when AI leader couldn't properly use City Hall animation places;
  • Fixed issue when player couldn't use City Hall's chest after killing settlement's leader and taking it;
  • Now player can destroy notice board if it's location should be changed;
  • Fixed issue when AI build their buildings on well and notice board created by player (new game needed);
  • Pathfinding calculation distance was changed for 30m to 15m in order to include many objects that use occlusion culling (object is enabled only when it's visible by camera) were correctly included to pathfinding grid;
  • House setting script for AI was changed a bit in order to remove buildings corners floating above or under earth sometimes (new game needed);
  • Fixed rare issue when game could stuck at populated world calculation;
  • Fixed rare issue when player couldn't establish new settlement and could move when management window was active;
  • Russian translation was updated;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd