UPDATE 0.541 [WHAT ARE YOU DOING?]
Welcome, lords and ladies of KINGDOMS!
0.541
Today's update will bring more understanding to AI's mechanics and behavior. For now on player can ask any settler with friendship more than 10 (practically - everyone) "What are you doing?" and settler will explain his current actions. This small (but not in meaning of development - a LOT things were made to add this dialog line, because it takes all AI's aspects) addition should dramatically change the whole understanding on how AI works in the game. Now it's always clear - what settler does in the current moment and why. I tried to make this as vary as possible. One of many examples - when smith settler is looking for ore to craft things - in shop or in the field - this will be two separate replies and in the second one settler will reply that ore wasn't found in any shop that's why he's going the gather it himself. Also, i'm slowly starting to add more quests to the game. i.e. today's update will bring 7 new quest. As for fixing - there was one serious bug, that was reported the most - non-destroyable buildings in players settlement - it was fixed (thanks to your activity and reports!). As usual, full list follows:
BUGFIXING
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.541
Today's update will bring more understanding to AI's mechanics and behavior. For now on player can ask any settler with friendship more than 10 (practically - everyone) "What are you doing?" and settler will explain his current actions. This small (but not in meaning of development - a LOT things were made to add this dialog line, because it takes all AI's aspects) addition should dramatically change the whole understanding on how AI works in the game. Now it's always clear - what settler does in the current moment and why. I tried to make this as vary as possible. One of many examples - when smith settler is looking for ore to craft things - in shop or in the field - this will be two separate replies and in the second one settler will reply that ore wasn't found in any shop that's why he's going the gather it himself. Also, i'm slowly starting to add more quests to the game. i.e. today's update will bring 7 new quest. As for fixing - there was one serious bug, that was reported the most - non-destroyable buildings in players settlement - it was fixed (thanks to your activity and reports!). As usual, full list follows:
BUGFIXING
- Fixed issue when player couldn't destroy house in owned settlement;
- Fixed issue when wall wasn't build after clicking "Build wall" button;
- Now player can build walls and roads even if "AI can't build walls" and "AI can't build roads" parameters were enabled;
- Fixed logical issue when settler bought food in shop but if it wasn't a berry still went to forest to gather berries;
- Fixed logical issue when settler ate in Common House he could stuck near it's Entrance when next action is going to sleep;
- Now player can ask settler what he's doing at the moment;
- Fixed some logical settlers behavior when settler is going to the shop, tavern or at home to relax or clean there;
- Player can ask what settler is doing only if friendship is greater than 10;
- Quest "Bring 3 fox meat to settlement leader" added;
- Quest "Bring 1 fox skin to settlement leader" added;
- Quest "Bring 3 pumpkins to settlement leader" added;
- Quest "Bring 3 pumpkins to settlement leader" added;
- Quest "Bring 1 azalea to ambassador" added;
- Quest "Bring 1 fern to wounded settler" added;
- Quest "Bring 1 fern to trader" added;
- Quest "Bring 10 wooden logs to settler" added;
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd