UPDATE 0.631 [BLACKSMITH PROGRESSION]
Welcome, lords and ladies of KINGDOMS!
0.631
Friends, at the moment I'm working on remaining sieges stuff - army fights, towers and rams. I wanted to introduce armies today already, but pathfinding work messed all my plans - walking through buildings and other objects are most common reports, so I took some time to make some changes here.
Then I looked at the list of changes and decided to update the game today anyway because 1) list contains some important fixes including optimization stuff 2) it's quite large already.
As it's clear from the title, main tweak I would like to points is some improvement in blacksmith progression: now player can progress by crafting iron and steel blanks.
The rest changes follow:
CHANGELOG & BUGFIXING
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.631
Friends, at the moment I'm working on remaining sieges stuff - army fights, towers and rams. I wanted to introduce armies today already, but pathfinding work messed all my plans - walking through buildings and other objects are most common reports, so I took some time to make some changes here.
Then I looked at the list of changes and decided to update the game today anyway because 1) list contains some important fixes including optimization stuff 2) it's quite large already.
As it's clear from the title, main tweak I would like to points is some improvement in blacksmith progression: now player can progress by crafting iron and steel blanks.
The rest changes follow:
CHANGELOG & BUGFIXING
- Fixed issue when AI could stuck half in the ground sometimes when performing static animation;
- Fixed issue when AI sometimes could be visible in the air;
- Fixed issue when too many settlers could join a settlement in the single moment;
- Fixed issue when settlers could join the settlement in big number instead of spreading across all settlements on the island;
- Fixed issue when settler could freeze at place when navigating sometimes;
- Fixed issue when wild animal could chase player even if player was inside a structure;
- Some code optimization was made in AI settlement joining script in order to increase performance;
- More random was added to behavior when AI chooses what settlement to join;
- Fixed rare issue when settlers sometimes didn't join the settlement even if there was enough houses;
- Fixed issue when AI body could be visualized at the long distance sometimes causing performance drops at such moments;
- Fixed issue when AI could disappear in the middle of walking;
- Fixed issue player didn't get the got the massage about reputation decrease when siege started without war declaration;
- Now player will get notification when some settlement sieged the other settlement;
- Fixed issue when AI could slide in front of player sometimes when moving;
- Fixed issue when AI could spawn in the ocean sometimes;
- Fixed issue when AIs facial morphs weren't properly applied sometimes;
- Fixed issue when AI could walk through buildings sometimes;
- Fixed issue when animal could cut the path through stone or wall, instead of using all navigation points;
- AI and animals navigation scripts were rewritten in order to smooth their movement a bit and increase performance;
- Fixed rare issue when animals weren't correctly spawned on terrain sometimes;
- Fixed rare issue when animal could vanish somewhere after loading;
- Fixed rare issue when animal could spawn in the ocean sometimes;
- Fixed issue when settlement siege could be reset after loading;
- Fixed rare issue when world generation could stuck when settlers could find suitable place for new settlements;
- Fixed rare issue when settler continued to move during the conversation;
- Now player can progress in blacksmith by making iron and steel blanks;
- Fixed issue when soldiers could half sink in terrain after returning to war-camp after siege;
- Fixed when soldiers working at war-camp were flying in the air sometimes;
- Fixed issue when bandits didn't attack player sometimes, just standing at place;
- Fixed issue when bandits couldn't decide where to join, just standing at place;
- French translation was updated;
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd