Update 0.435
Welcome, lords and ladies of KINGDOMS!
0.435
It's friday and bugfixing is coming! There were quite a lot bugs whis week, but i really hope that with every such patch game is moving in the right direction - less bugs, more joy from playing. Thank you very much for every single bug report - every one is really matters, so feel free to use in-game bug reporter (f11). And here we go:
BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd
0.435
It's friday and bugfixing is coming! There were quite a lot bugs whis week, but i really hope that with every such patch game is moving in the right direction - less bugs, more joy from playing. Thank you very much for every single bug report - every one is really matters, so feel free to use in-game bug reporter (f11). And here we go:
BUGFIXING
- Fixed issue when AI speed during fight was too low;
- Settlement establishing was tweaked a bit - now player can establish only one settlement. The idea is to prevent the player from spawning whole map with empty settlements. Plus this will balance coming war mechanics when city can be taken during war;
- Settlers "join" behavoir was tweaked again in order to finally get rid of overpopulated settlements on the map:
- Start overview point on the global map was changed a bit;
- Fixed issue when AI could continue moving when game was calculating roads;
- Fixed issue when farmers or bandits could travel far away from their home for no reason sometimes;
- Fixed issue when player was unable to use the map after destroying of bandits lair;
- Fixed issue when player was able to move when using garden or windmill;
- Player now can close manufactory UI by pressing ESC (by deafult);
- Fixed issue when player couldn't take iron bank after destroying bandit lair;
- Fixed issue when pathfinding grid calculated obstacles borders too thick and animals/couldnt use pathfinding properly when many obstacles were around;
- Fixed issue when settlement was unable to establish sometimes right after building a farm;
- !!!Build compression method was changed in order to reduce final game size and increase performance a bit;
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd