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Kingdoms News

Update 0.423

Welcome, lords and ladies of KINGDOMS!

0,423
We're finally came to making of feature i'm sure most of us were waiting for a very long time - wars. Of course, i just physically can't put all war mechanics in one daily update, so we'll do it step-by-step. Todays update will teach AI how to declare wars to eachother. For now there are 3 reasons for AI to start a war:
1) territorry (In example retake previously conquered city);
2) strategic recources (that's where recently added iron banks locations are used);
3) Personal ambitions (depends on AI perks and personality);
Each kingdom can declare up to 4 wars at the same time. Also, new option was added to new world creation - "Days between wars" - that's the interval then AI can declare new wars (1 to 100), so player can choose this interval according to playstyle.
Okay, AI can declare wars, depending on various reasons, but the player? That's the next step in forming fully functinal war mechanics, for now i have to be sure, that AI war-logic works fine. The closest step will be adding army-gathering mechanic alongside with war-camp building and management. Then we'll finally come to raids and sieges.

BUGFIXING
  • Changed scripts stripping level when compilig in order to fix various errors: missing interriors, glitchable UI and problems at world generation;
  • Central message was improved a bit - section for war messages was added, main one now may show 2 important notifications at the time, i.e. levelling up and new settlers arriving;
  • Fixed issue when pathfinding wasn't creating proper grid on the height above 500m.
  • Wooden floor texture used in most houses was changed a bit in order to make it less shiny and more wooden like;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

Update 0.421

Welcome, lords and ladies of KINGDOMS!

0,421
Todays update will bring to us new Diplomacy UI. The map in Kingdoms has two ways of use - the one for exploring (pressing M) and diplomacy one (City Hall table). You can use movement keys to navigate, and mouse wheel to zoom. When using diplomacy map you can choose any discovered settlement to enable diplomacy window. Awailable info depends on player knowing settlement owner, possible diplomatic options as well. There are some new ones, like "Marriage proposal", "Send gift", "Send spy", "Send assassin" - my plan is to make them functional in nearest updates (Ideally - during this week). Old options are working as before - trading, road building and ambassador.

BUGFIXING
  • Fixed issue when plauer could accidentally use weapon when using various in-game menus;
  • Fixed issue when AI didn't calculate rocks properly when using pathfinding;
  • Fixed issue when loading bar could stop when creating new world;
  • FOV was tweaked a little (75 instead of 70);
  • Pathfinding grid was reduced a bit in order to increase performance on low-end PCs;
  • Fixed issue when AI chopped tree at wrong coordinates;
  • Logs physics was tweaked in order to fix "infinite roll" bug;
  • Fixed issue when AI could walk into the sea when calculating pathfinding;
  • Russian translation was updated;
  • Fixed isssue when kingdom color was choosen incorrect sometimes because of script error;
  • Fixed issue when settlement icon was created incorrect on the global map sometimes;
  • When building holding "Run" button (Shift by default) will change rotation speed by 5x;
  • Fixed issue when save was unable to load, when AI choose incorrect kingdom color;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for new version of tha game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

Update 0.42

Welcome, lords and ladies of KINGDOMS!

0,42
First of all, i want to thank all the players who is participating in bugreporting. Believe me, i really appreciate your passion and effort, and (what is most important!) it really helps the game to move forward. Todays update will bring fixes for some critical, annoying and most-reported bugs.

BUGFIXING
  • Underwater shader was rewritten in order to remove visual artifacts when using it;
  • Fixed iisue when well was painted red after establishing new settlement by the player;
  • Fixed issue when houses interriors weren't loading peroperly due script error;
  • Fixed issue when AI couldn't build in some cases after exiting to main menu and creating new world;
  • Fixed issue when AI combat anumations were totally broken when AI was attaked with torch, box or log in hands;
  • Fixed issue when players couldnt build new buildings after manually cancelling previous building;
  • Fixed issue when player couldnt build new structure after destroying carcas of previous one;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for new version of tha game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

Update 0.415

Greetings, lords and ladies of KINGDOMS!

0.415
Todays update will bring to KINGDOMS long awaited feature - destryable bandits lairs. To destroy a lair you have to kill all bandits inside, equip a torch and use X (by default) button to burn lair down. Once destroyed lair will vanish from the map once and for all and spot can be taken to establish a settlement or farm if needed. For destroying a lair player will get exp, fame and reputation.

BUGFIXES
  • Fixed an issue when player location was saved incorrect - near last visited ruins;
  • Fixed issue when player could slide down the terrain while gathering;
  • Fixed issue when AI pathfinding worked incorrect after loading a game;
  • Fixed issue when AI couls stay at place when while fighting;
  • Fixed issue when city wall wasnt bulld due to script error;
  • Fixed issue when AI was rotated incorrect during the fight;


IMPORTANT
1) Please, feel free to use build-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

Update 0.414

Lords and ladies, welcome back to KINGDOMS!

0.414
Todays update will introduce new types of location spawned on the map - iron banks. The purpose of these will be fully revealed in shortly coming war declarations - iron is one of the main strategic resources and having iron mine will give kingdom great advantage. Iron spawn and gathering mechanic was changed a bit. Cave is randomly generated only once when world is created, so you can't endless farm iron there anymore. Iron is now spawned outside and you can gather it ony with MINER perk.

Fixes
  • Character controller was tweaked a ittle to prevent accidently sliding of jittering of the player;
  • Fixed the issue when waiting menu could pop-up when wheeling mouse up;


Offtop
This update is only the first of many to come. The game was moved to latest version of Unity, large amount of work was made:
  • -Large optimosation of performance, including AI scripts;
  • -Visuals were completely reworked;
  • -Many preparation were made on order to introduce you new mechanics and finally (!!) finish the game;

My plan is to make such small updates that introduce new mechanics quite often - every 1-2 days. I hope that such system will be most effective both for players and for me - you'll see updates pratically in real time and can decide what feature is the most important for you to try new update. Update_testing and main branch will be updated at the same time.

IMPORTANT
1) Please, feel free to use build-in bug reporter - it will help development a lot.
2) If something is broken make sure i have verified game files and started new world, remember KINGDOMS is still EA, i try to make save compability for new version of tha game. but can't guarantee it all the time.
Thanks for your support and thanks for having faith in my game!
Cyfieithydd