Update 0.423
Welcome, lords and ladies of KINGDOMS!
0,423
We're finally came to making of feature i'm sure most of us were waiting for a very long time - wars. Of course, i just physically can't put all war mechanics in one daily update, so we'll do it step-by-step. Todays update will teach AI how to declare wars to eachother. For now there are 3 reasons for AI to start a war:
1) territorry (In example retake previously conquered city);
2) strategic recources (that's where recently added iron banks locations are used);
3) Personal ambitions (depends on AI perks and personality);
Each kingdom can declare up to 4 wars at the same time. Also, new option was added to new world creation - "Days between wars" - that's the interval then AI can declare new wars (1 to 100), so player can choose this interval according to playstyle.
Okay, AI can declare wars, depending on various reasons, but the player? That's the next step in forming fully functinal war mechanics, for now i have to be sure, that AI war-logic works fine. The closest step will be adding army-gathering mechanic alongside with war-camp building and management. Then we'll finally come to raids and sieges.
BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd
0,423
We're finally came to making of feature i'm sure most of us were waiting for a very long time - wars. Of course, i just physically can't put all war mechanics in one daily update, so we'll do it step-by-step. Todays update will teach AI how to declare wars to eachother. For now there are 3 reasons for AI to start a war:
1) territorry (In example retake previously conquered city);
2) strategic recources (that's where recently added iron banks locations are used);
3) Personal ambitions (depends on AI perks and personality);
Each kingdom can declare up to 4 wars at the same time. Also, new option was added to new world creation - "Days between wars" - that's the interval then AI can declare new wars (1 to 100), so player can choose this interval according to playstyle.
Okay, AI can declare wars, depending on various reasons, but the player? That's the next step in forming fully functinal war mechanics, for now i have to be sure, that AI war-logic works fine. The closest step will be adding army-gathering mechanic alongside with war-camp building and management. Then we'll finally come to raids and sieges.
BUGFIXING
- Changed scripts stripping level when compilig in order to fix various errors: missing interriors, glitchable UI and problems at world generation;
- Central message was improved a bit - section for war messages was added, main one now may show 2 important notifications at the time, i.e. levelling up and new settlers arriving;
- Fixed issue when pathfinding wasn't creating proper grid on the height above 500m.
- Wooden floor texture used in most houses was changed a bit in order to make it less shiny and more wooden like;
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd