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Update 0.436

Welcome, lords and ladies of KINGDOMS!


0.436

I know, it's Saturday and there shouldn't be update today, but i found free time between family stuff and made some bugfixing + optimisation, that stucked in my head since friday, so here we are. The main thing in this update is optimisation work i made for large settlements - when testing today my Fixed settlement with about 70+ settlers hit 100-110 FPS, which is much better than previous 60-70. Also, some bugfixing was made (was planned on Monday), so i'll have more time for work on new feature that comes in mondays update.
PS. Don't expect it to be regular though, weekend is still family time, as somewhere was mentioned before, but today i just couldn't resist.

BUGFIXING
  • Fixed issue when settlers spawned in the building floor sometimes;
  • Fixed issue when settler spawned half in the terrain during playing static animation;
  • Some changes were made in AI and structures scripts in order to increase performance;
  • Some changes were made in pathfinding scripts in order to increase performance;
  • AI visual scripts were changed in order to increase performance;
  • Fixed issue when player was unable to build a settlement right after exiting previous world with already build settlement;
  • Fixed issue when AI spawned in incorrect position after loading when playing static animation;
  • Fixed issue when items sold by AI weren't stacked properly;
  • Global avoidance script was optimiswd in order to increase performance in large settlements;
  • Skinned mesh renderer was optimised in order to increase performance;
  • Fixed issue when AI continued fighting when game was paused;
  • Fixed issue when AI speed offscreen was calculated incorrect sometimes;
  • Fixed issue when AI couldn't exit interrior properly without using exit coordinates;
  • Fixed issue when items prices were calculated incorrect because of incorrect stacking;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

Update 0.435

Welcome, lords and ladies of KINGDOMS!

0.435
It's friday and bugfixing is coming! There were quite a lot bugs whis week, but i really hope that with every such patch game is moving in the right direction - less bugs, more joy from playing. Thank you very much for every single bug report - every one is really matters, so feel free to use in-game bug reporter (f11). And here we go:

BUGFIXING
  • Fixed issue when AI speed during fight was too low;
  • Settlement establishing was tweaked a bit - now player can establish only one settlement. The idea is to prevent the player from spawning whole map with empty settlements. Plus this will balance coming war mechanics when city can be taken during war;
  • Settlers "join" behavoir was tweaked again in order to finally get rid of overpopulated settlements on the map:
  • Start overview point on the global map was changed a bit;
  • Fixed issue when AI could continue moving when game was calculating roads;
  • Fixed issue when farmers or bandits could travel far away from their home for no reason sometimes;
  • Fixed issue when player was unable to use the map after destroying of bandits lair;
  • Fixed issue when player was able to move when using garden or windmill;
  • Player now can close manufactory UI by pressing ESC (by deafult);
  • Fixed issue when player couldn't take iron bank after destroying bandit lair;
  • Fixed issue when pathfinding grid calculated obstacles borders too thick and animals/couldnt use pathfinding properly when many obstacles were around;
  • Fixed issue when settlement was unable to establish sometimes right after building a farm;
  • !!!Build compression method was changed in order to reduce final game size and increase performance a bit;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

Update 0.433

Welcome, lords and ladies of KINGDOMS!

0.433
Todays patch will add some new mechanics to players interaction with global resources. Now player can (as well as AI) declare iron bank as part of Kingdom. Also when using global map player can see info about location owner.

BUGFIXING
  • Fixed issue when save couldn't be loaded when player crafted swords previously;
  • Fixed issue when notice board and diplomacy table showed different info about settlement population;
  • Added icon of equipped items in players hands in order to make their use more obvious for new players;
  • Torch recipe was added to players crafting list;
  • Fixed issue when AI stood still after using interrior animation place;
  • Fixed issue when AI couldn't place house properly sometimes because of script error;
  • Fixed issue when container UI was impossible to close sometimes;
  • Fixed issue when AI rotation and position was calculated incorrect when game was loaded inside buildings;
  • Fixed issue when contatiner gold slider was impossible to sue sometimes;
  • Fixed issue when "gold in ruins" parameter didn't affect final gold amount;
  • Fixed issue when settlement leader was loaded incorrect sometimes;
  • Fixed issue when kingdom name transparency was calculated incorrect when using global map;
  • Fixed issue when player could send ambassador to other settlement when no ambassador was hired in kingdom;
  • Pop-up message was added when player tried to send ambassador without having one;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

Update 0.43

Welcome, lords and ladies of KINGDOMS!

0.43
I hope, you all had nice weekends! This monday update will add some new tweaks to wars mechanics: i've taught AI to attack eachother when two settlements are at war. Settler will automatically attack their enemies when noticing. Also, an option to disable wars was added - for those players who just want to build. Also, AI now can add near by iron banks to their settlements.
The next thing on the plan is adding army gathering both for AI and player, i hope for adding it in nearest patches.

BUGFIXING
  • Fixed issue when AI body becomes invisible at close distance sometimes;
  • Settlers "join" radius was tweaked a little in order to finally prevent overpopulated settlements on the map;
  • Changed AI behaviour a little in order to make more farmers to spawn across the map;
  • Fixed some typos in eglish translation (thanks a lot for reporting these!);
  • Fixed issue when AI continued to move even when game was paused;
  • Fixed issue when AI could move instead of playing animation at place;
  • Fixed issue when AI stood at place when trying to build shop or manufactory;
  • Fixed issue when settlers without having management buildings refused to visit and use manufactories of other settlers;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

Update 0.425

Welcome, lords and ladies of KINGDOMS!

0,425
Today if friday, that means - it's time for massive bugfixing! I think it's a good idea to turn each friday into "bugfixing day". During the week i'm gathering quite a lot bugs from your reports (i'll never stop to thank you for that!), so friday would be ideal choise. Your reports help me to uderstand what bugs are the most reported - so i can plan the whole bugfixing by putting most critical ones at the top of to-fix list. That's very important for Kingdoms development and i really appreciate every single bug-report from you.
Fortunately, fetures that i've added this week are working fine, so i could pay more attention to bugs, that require large amount of time for fix to be made. In example, this week i finally fixed "empty" houses issue (most reported one), and it took quite a lot.

BUGFIXING
  • Fixed issue, when players position was saved incorrect, when saving in the cave more than once;
  • Accidentally fallling under terrain in cave or outside won't teleport player outside the map anymore;
  • Character controller skin width was tweaked a little in order to prevent player from falling under terrain;
  • Fixed issue when AI rotation wasn't calculated properly when doing various animations;
  • Russian translation was updated;
  • Fixed issue when items stayed visible in players hands after save/load;
  • Fixed pop-up message when discovering iron banks;
  • Fixed issue, when player could sart to build without needed resourves in inventory;
  • Fixed issue when AI used wrong animations when fighting two-handed swords;
  • Fixed issue when aI stood still after save/load sometimes;
  • Fixed issue when interrior in some houses gone missing sometimes;
  • Fixed issue when AI could fall under terrain without being able to get out;
  • Fixed issue when some AI got stuck at spawning right after landing;
  • Fixed issue when AI model blinked when spawning in the ocean;
  • Pathfinding grid was tweaked a little in order to fix bug when AI stopped moving after building a wall;
  • Fixed issue when AI farmers didn't build gardens and mills on their farms;
  • Fixed issue, when screen could went black after creating pipulated world;
  • Fixed issue when AI could get stuck after fight;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd