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Liftoff News

Update 1.0.7 released!



Trick or treat! The Gecko is out!

Changelist:


  • Added the Armattan Gecko frame.
  • Added 3 new motors
  • Added 3 new props
  • Added  a new FPV cam
  • Added a legendary skin for the Talon (exclusive for the Halloween tournaments)
  • Added a menu for new Liftoff players to quickly guide them through some essential Liftoff settings before their first flight
  • Added an entry to the tutorial panel in the main menu to go through the setup process again
  • Fixed error in input bindings menu when no controller was connected
  • Fixed ‘???’-characters of player names in multiplayer
  • Minor bugfixes



Armattan Partnership!


The team at LuGus Studios is super excited to announce a new partnership with Armattan.

This update introduced the first Armattan frame in Liftoff, the newly released 3" Gecko frame. The Gecko is the latest addition to Armattan's family of mini-freestyle frames.  Designed around the best principals that brought the Japalura and the Rooster to the front of their fields, this frame gives you the best protection and quality that the multirotor kingdom has to offer.



Halloween event!


Halloween tournaments
Get your brooms out and race! We have 3 scary, creepy, spooky Halloween tournaments available in the Liftoff Pro League. Placing a time on one of these tournaments will be rewarded with an event-exclusive legendary skin for the Talon frame, that won't be available in any other way.

Pumpkin hunt
We've hidden 10 pumpkins in all Liftoff environments (except for The Drawing Board). Find them all!

The first one to send us a video showing all of them will be the first proud owner of both a Community Award badge and a 2018 Champions badge, and will receive a one of a kind legendary skin for the Talon!

The pumpkins will disappear again in 2 weeks, so good luck!

 

Update 1.0.6 released!




This development updates includes both the changes for the quickfix update 1.0.5 and that of our newly released 1.0.6 update. These updates focus on fixing bugs, streamlining the experience and improving the performance of the game.

Changelist 1.0.5

  • Added Linux X-Lite profile.
  • Re-ordered the building blocks for The Drawing Board.
  • Removed several frequent memory allocations to trigger the garbage collector less often.
  • Fixed issue where it wasn’t possible to arm after selecting a spawn point in free flight.
  • Fixed issue with the music player always being visible during flight.
  • Fixed issue with resuming from the in-game options panel where the flight controls were already active again while there was still a popup being shown.


Changelist 1.0.6

  • Added festivity props to all levels for Halloween and Christmas.
  • Added game option to change input sampling frequency. This can be used to gain additional performance at the cost of less samples being taken per second.
  • Many multiplayer code optimisations to minimise the occurrence of frame stutters. This reduces the impact of players joining the room while in-flight.
  • Fixed issue with Taranis QX7 and variants where it was not possible to assign game actions to switches any more.
  • When selecting the 'Default' button in the Flight Controller Settings menu, the preset-value will also jump to the 'Default' option.
  • Added application-focus check during the 'arming' process. This prevents the drone from arming when Liftoff is not the current active window.
  • Fixed several game options that were locked in multiplayer when they weren't enforced by the room settings.
  • Cleaned up project to remove clutter from the log files.
  • Minor bugfixes



Input sampling & multiplayer optimisations


Optimisation is a big post-launch focus for us, with 1.0.6 we further improve Liftoff to run better and smoother for everyone.

With the release of Liftoff V1, a lot of content and features were added. We had to figure out how to keep it all manageable for the computer systems we designed Liftoff for in the first place. Starting with many new parts and skins added, we trimmed down loading times and memory load by only loading the content that is needed at that time. This is of course the low-hanging fruit in terms of optimisations.

Going further in this direction, we went ahead and had another look at the different systems running at the core of Liftoff to see how we could optimise them to give a smoother FPV experience. While we consider our multiplayer experience to be one of the smoothest available among FPV simulators, we took note of the community feedback reporting some issues. Specifically, with multiplayer Freeflight and Infinite Race, it’s annoying if a player joins the room while you’re setting a new best lap record and suddenly experience a stutter in framerate because another player decides to join your game. We tackled multiple sources in the code that contributed to this stutter. By far the biggest contributer to the stutter was loading in all of the resources to display the newly joined player’s drone at the very last moment. This caused a big spike in frametimes because these resources need to be loaded from your disk. We mitigated this by loading in these resources in the background from the moment the player joins the room. When the new player joins you in flight, most if not all resources will be ready to quickly display the new player’s drone.

The other big optimisation comes in the form of a game option. Liftoff was designed for mid-range gaming systems available in 2015. Still, we notice that many of the Liftoff players are running this on a system that does not meet our original intended requirements. Our input system runs along with the physics system to provide the pilot with the latest input value directly from the remote. However, because Liftoff’s physics system runs at 500Hz, this input sampling can take up quite a bit of CPU processing time. Especially on older or less-powerful hardware, this ultimately has an impact on the framerate too. With this Liftoff update, you have the option to decouple the input sampling frequency from the physics system, and let it sample at the regular graphics framerate. This input sampling option is known as the ‘performance’ setting. What does it mean for you as an FPV pilot if you pick this setting? It means that, your remote is polled less frequently and becomes framerate dependent. The higher your framerate, the more input samples are taken. The other value you can pick is ‘quality’ and is essentially the system as it was from before this update. With the ‘quality’ option, your input is polled every physics update (thus at a fixed rate every second), giving you the absolute latest value from your remote to feed into the flight controller of your quad.

Update 1.0.4 released!



The team at LuGus Studios is super excited to released update 1.0.4. The update celebrates a new partnership and includes long requested quality-of-life improvements to the game. Enjoy!

CHANGELIST VOOR 1.0.4

  • Added X-Lite controller model in the calibration menu for when that controller is detected.
  • Changed controller calibration menu background.
  • Disabled voice chat feature on unsupported systems. This fixes the long startup time on macOS Mojave.
  • Added new building blocks for The Drawing Board.: 0.5×0.5m cube, 0.5x1m cylinder, 0.5x5m cylinder, 4x4m plate.
  • Added game, graphics and audio options in the pause menu.
  • Replaced the backgrounds in the level selection menu to be static instead of cubemaps. This decreases loading times to these scenes.
  • Potentially fixed black screen issue on startup on macOS Yosemite 10.10.5. (feedback welcome)
  • Fixed some MOD/DEV functions not working properly in multiplayer.
  • Minor bugfixes


FRSKY

FrSky, the creators of the famous Taranis transmitters have been hard at work providing better products for the sim players among us. They have released a dongle for sim players and have crafted a new look and feel for their latest transmitter: the X-Lite that mimics that of a game controller. Great products, innovation and a professional attitude towards our industry, makes for a company that we are happy to work with. That’s why we are proud to announce that we’ll work more closely with FrSky on a multitude of exciting opportunities.

To celebrate this partnership, owners of a Taranis X-Lite will now see their transmitter visually represented in the game each time they go in the calibration menu.

Update 1.0.3 released!



The post launch updates are all about improving and expanding our current systems. Bug fixes, an improved progression system and 6 player MP rooms are great examples of that!

Changelist

  • Increased the maximum nr. of players in a multiplayer room to 6
  • Fixed issue with sharing invalid drone setups
  • Fixed issue with propeller size restrictions on frames
  • Fixed issue with Freestyle rewarding experience for doing absolutely nothing…
  • Fixed issue with wrong stick overlay during spectator when the other player’s drone would reset
  • Admins can now reward other players in a room with extra gift boxes when they see fit
  • Slightly increased the height of the multiplayer menu panels to give some breathing room between menu elements.
  • Fixed issue with choppy flight visuals of other player drone in multiplayer after their drone got reset
  • Minor bugfixes