Forts Update 1.32
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Forts is now integrated with Discord. Image shows Discord overlay and rich presence[/p][hr][/hr]
Toggle the assistant panel on for additional controls.[/p][hr][/hr]
[/p][h2]Change List dlc2 39b r19159[/h2][p][/p][p]Improve: Mix regular tips in with the code of conduct tips in ranked waiting screen[/p][p]Improve: Rich presence pop-up won't show until the player unlocks multiplayer[/p][p][/p][p]Fix: Code of conduct not shown when entering multiplayer via Quick Battle[/p][p]Fix: Version info screen layout for ultra-wide aspect[/p][p]Fix: Code of conduct screen layout for ultra-wide aspect[/p][p]Fix: Context script button crash when there's no selected strut[/p][p]Fix: Crash when disconnected during loading[/p][p]Fix: Crash when dropping out of multiplayer[/p][p]Fix: (Lobby select) Ranked lobbies show ping[/p][p]Fix: Fire alarm stays on if visible during instant replay[/p][p][/p][hr][/hr][h2]Make Sure To Join Our Discord[/h2][p][/p][p]If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.[/p][p][/p][p]Cheers,[/p][p]EWG[/p]
G'day Forts fans!
[p][/p][p]Strap in! We've got a bumper update for you.[/p][p][/p][hr][/hr][h2]Discord Rich Presence[/h2][p][/p][p]Discord and Steam Rich Presence have been integrated into Forts. This will allow other players to see your activity in the game, how full your lobby is, and even allow invites to be posted to Discord chat. Expect a one-off message about enabling this when you start as Discord must obtain your permission for this to work. Steam rich presence is enabled by default. These settings can be toggled in Option's Online tab later, and Discord has its own settings for controlling Rich Presence.[/p][p][/p][p]- [p] Participants[/p]
- [p] Camera[/p]
- [p] Profile[/p]
- [p] Assistant Panel[/p]
- [p] Grid snap[/p]
- [p] Auto-doors[/p]
- [p] Cross-bracing[/p]
mortar2.AntiAirMaxClaims =[h2]New Script Functions for Data[/h2][p][/p][p]Mod makers will be happy with the addition of a family of powerful new functions useful for extracting data from material, device, ammo, and projectile configuration scripts. GetMaterialValue, GetDeviceValue, GetAmmoValue and GetProjectileValue are able to query any form of data, including nested tables, and single values of various types. GetProjectileValue is used by the AI to retrieve the AntiAirMaxClaims table mentioned above.[/p][p][/p][h2]Other Highlights[/h2][p][/p][p]For the hearing-impaired, those who can't play with sound, or if you just need additional warning, we've added a visual fire alarm effect which pulses at edges of the screen. This can be turned off in the Game tab of the Options screen.[/p][p][/p][p]Several commanders have received updates. Moonshine has a more powerful Plasma Laser, Phantom's Magna beam lasts longer and applies damage, Scattershot receives more flexible machine guns, and Spook's enemy commander reveal is delayed by 2 minutes.[/p][p][/p][p]Don't forget that our update posts and change logs can be viewed in-game by pressing the version under the title in the main menu. This update includes a handy button in Options screen's Game tab so they can seen while you're in the middle of a battle.[/p][p][/p][p]Finally, we've added a code of conduct to set a standard of interaction during online play. This must be agreed to in order to access the Multiplayer menu. It's not onerous, so don't disappoint us![/p][p][/p][p]As always there are smaller improvements and bug fixes included. See the full list below or in-game.[/p][p][/p][hr][/hr][h2]Change List dlc2 39 r19095[/h2][p][/p][p]Add: Avoidance option to Lobby Select screen when attempting to report[/p][p]Add: Button to access the Version Info screen from the Options screen[/p][p]Add: Clearance can be tested against neutral and enemy structures using MinFireClearanceVsEnemy[/p][p]Add: Fire Alarm Visual Feature[/p][p]Add: GetAmmoValue script function to retrieve arbitrary ammo configuration[/p][p]Add: GetDeviceValue script function to retrieve arbitrary device or weapon configuration[/p][p]Add: GetMaterialValue script function to retrieve arbitrary material configuration[/p][p]Add: GetProjectileValue script function to retrieve arbitrary projectile configuration[/p][p]Add: Multiplayer code of conduct[/p][p]Add: Projectile AntiAirMaxClaims to limit AA, either flat number or table of time to impact vs claims: { Time = 0.8, Claims = 1 }[/p][p]Add: Rich presence for Discord and Steam[/p][p]Add: Setting to auto cross-brace when extruding[/p][p]Add: ShowAntiAirSolution to ai.lua to indicate when an AA tries to fire at a projectile but doesn't have an angle[/p][p][/p][p]Balance: (EMP rocket) 1 AA will target projectile until 1.6s away, then 2 until 1.2s away, then 3 to mitigate baiting[/p][p]Balance: (Flak) Increase shrapnel damage multiplier vs mortars from 0.6 to 0.7 (+17%)[/p][p]Balance: (Flak) Increase shrapnel max age from 0.25 to 0.33 (+32%)[/p][p]Balance: (Heavy mortar) 1 AA will target projectile until 1.2s away, then 2 until 0.8s away, then 3 to mitigate baiting[/p][p]Balance: (Incendiary mortar) 1 AA will target projectile until 0.8s away, then 2 AA will target, to mitigate baiting[/p][p]Balance: (Moonshine) Plasma Laser fire duration increased from 1.5s to 1.65s (+10%)[/p][p]Balance: (Phantom) Magnabeam does 60 damage per second[/p][p]Balance: (Phantom) Magnabeam fires 10% longer[/p][p]Balance: (Phantom) Magnabeam is incendiary at point of contact[/p][p]Balance: (Scattershot) Machine guns can aim 8 degrees higher and 8 degrees lower than normal[/p][p]Balance: (Spook) Enemy commander reveal is delayed by 2 minutes[/p][p][/p][p]Fix: (Hurricane active) Reload time reduction is not applied to ammo[/p][p]Fix: Anti-Air can fail to shoot at projectiles at close range[/p][p]Fix: Anti-Air fires at targets it doesn't have an angle to[/p][p]Fix: Crash when playing back corrupt replays[/p][p]Fix: Extruding a door in front of a weapon with auto-doors on converts it into back bracing[/p][p]Fix: GetDeviceEfficiency returns 0 when the device is not affected by efficiency[/p][p]Fix: InterpolateTable crashes with invalid column[/p][p]Fix: Overheating can be circumvented by deleting then cancelling[/p][p]Fix: Players can delete struts without joining a team using Co-op on Elimination[/p][p]Fix: Strut deletes itself after changing material overlapping device[/p][p]Fix: When smoke blocks AA such as machineguns, the player can manually shoot into doors[/p][p][/p][p]Improve: account command can take a teamId to inspect damage taken by opponents[/p][p]Improve: Anti-Air focus can be limited per projectile using AntiAirMaxClaims in projectile_list.lua[/p][p]Improve: Increase the distance at which the cursor can be from the extrusion source before it fails[/p][p]Improve: In-game assistant settings are persistent[/p][p]Improve: Limit artificial host lag to avoid making game unresponsive for host[/p][p]Improve: (Lobby Select) Added lobby count to local tab for consistent layout[/p][p]Improve: (Lobby Select) Turned the refresh button into a smaller graphical button with ‘Refresh’ tool tip[/p][p]Improve: (Lobby Select) Updated layout to use full width for lobbies[/p][p]Improve: (Lobby Select) Ban history panel is moved to a tab[/p][p]Improve: Ping estimate is shown for each lobby in the Lobby Select screen[/p][p]Improve: SteamNetworkingSockets are used for game traffic[/p][p][/p][p]Remove: Ineffective and now obsolete distance filter controls in Lobby Select screen
{
{ Time = 1.2, Claims = 1 },
{ Time = 0.8, Claims = 2 },
{ Time = 0, Claims = 3 },
}
[/p][h2]Change List dlc2 39b r19159[/h2][p][/p][p]Improve: Mix regular tips in with the code of conduct tips in ranked waiting screen[/p][p]Improve: Rich presence pop-up won't show until the player unlocks multiplayer[/p][p][/p][p]Fix: Code of conduct not shown when entering multiplayer via Quick Battle[/p][p]Fix: Version info screen layout for ultra-wide aspect[/p][p]Fix: Code of conduct screen layout for ultra-wide aspect[/p][p]Fix: Context script button crash when there's no selected strut[/p][p]Fix: Crash when disconnected during loading[/p][p]Fix: Crash when dropping out of multiplayer[/p][p]Fix: (Lobby select) Ranked lobbies show ping[/p][p]Fix: Fire alarm stays on if visible during instant replay[/p][p][/p][hr][/hr][h2]Make Sure To Join Our Discord[/h2][p][/p][p]If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.[/p][p][/p][p]Cheers,[/p][p]EWG[/p]