Forts Update 1.21

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G'day Forts fans!
We're back with another bi-monthly update covering a range of important bug fixes and quality of life improvements, to serve the Forts community and enhance the playing experience. We've also included a few commander changes. Read on for more.
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[h2]Post-Battle Stats[/h2]

Hot on the heels of the Observer HUD and multiplayer loading screen comes the post-battle stats screen. After the battle has ended, players will get a breakdown of how each player fared, individually listing damage done and reactor health left. Ordered by Damage Done, this feature will allow players, observers, streamers and viewers a handy overview of player performance. It's even shown during replays.
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In line with the hyper theme of the character, Hurricane's Repair Stations now reduce the duration of the EMP effect of EMP Rockets and the like by half a second, each second. This effect stacks; the more Repair Stations, the quicker your weapons recover from EMP.

The banked shot ability added to Eagle Eye a couple of updates ago has proved effective. Perhaps too effective. We've give this a little tickle and increased the time to bank the extra shot from +20% up to +25%.
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[h2]Change list dlc2 28 r14448[/h2]
Add: player stats to multiplayer results panel
Add: Add results window to end of a multiplayer replay
Add: Add round scores (if configured in obs tools customisation) to results screen
Add: Lobby chat warning message when current map has no AI
Add: Map/mod edit box and filters to workshop screen
Add: GetProjectileClientId, SetProjectileClientId script functions for player stat tracking of script created projectiles
Add: GetWeaponClientId and SetWeaponClientId script functions for player stat tracking of script created weapons
Add: Observer Tools HUD pulse background of last built field when important constructions occur
Add: Show event of important item construction tech
Add: Host option to enable artificial lag for host
Add: EMPRepairFieldRadius and EMPRepairFieldRate properties to device repair field to reduce EMP effect (RepairFieldPeriod must be > 0)
Balance: (Shockenaugh) absorbs firing resources as well as reflecting beams
Balance: (Hurricane) Repair Stations reduce EMP effect at half time
Balance: (Eagle Eye) increase time to bank extra shot from +20% to +25%
Fix: ranked map preview is sometimes missing
Fix: joining players sometimes reset the lobby's game mode (thanks Vykro)
Fix: scripts are able to allocate unlimited amounts of memory, causing the PC to grind to a halt
Fix: (Shockenaugh) the energy used to fire beam weapons is not absorbed by shields
Fix: Debug Console vars available in multiplayer matches
Fix: non-owning clients send door close messages when deleting a weapon
Fix: lobby ready and mod remove buttons can be spam clicked
Fix: desync caused by sprites with a 'colour' table or with invalid frame textures
Fix: desync of playing clients when a client connects at the same time as another joins
Fix: all structures are suddenly destroyed when zero speed projectiles collide
Fix: crash when weapon animation scripts cause an exception
Fix: crash when the only node 'mass' is negative in building_materials.lua
Fix: crash during preview and construction when there are no bracing plates in building_materials.lua
Fix: (SetWeaponReloadTime) documentation says remaining time, when it should be progress time
Fix: crash when a player drops out and then tries to send loading progress
Fix: English Workshop item names are overwritten with local language display names when updating a workshop item
Fix: Observer Tools HUD Label and Commander filters not applied when starting a match/replay
Fix: Observer Tools HUD text bleed for long team names
Fix: Observer Tools Metal rollover text field not set correctly
Fix: Select button is not added to hosts downloaded lobby chat line messages after subscribing to a selected map/mod
Fix: Unregistering console vars not correctly comparing string names
Fix: (UpdateGroundTriangles script function) no effect during gameplay
Fix: (GetBlockVertexPos script function) crash when vertexIndex is out of range
Fix: (EnumerateStructureLinks script function) matchSide parameter doesn't function correctly
Fix: lobby medal popup is shown over afk and desync messages
Fix: desync message shows 'Due to inactivity your game is not discoverable' if host was previously away
Fix: commander can be charged by reflected projectiles attacking team-mates
Fix: Uninitialised data in Observer Tools
Fix: Observer Tools teams scores not sent to clients in lobby
Fix: restarted campaign missions produce replays which desync
Fix: (reactor) sprite unnecessarily depends on construction sprites, causing desyncs when textures are replaced
Fix: Observer Tools isn't initialised until second frame of match
Fix: Players can delete built in maps in the editor map select list
Fix: Maps and Mods items offset from each other in workshop screen
Fix: filter edit box shadow consistency in map and mod select screens
Fix: Text filter is not applied after toggling 'Use English Names' in map selection screen
Fix: (\bind command) commands are not triggered by key
Fix: (\bind command) commands with paged output are not escaped
Fix: (\bind command) doesn't wait for key
Fix: (\bind command) key is added to prompt after selection
Fix: (\keylist command) listing doesn't show entire key label
Improve: increase ranked ping limit to 350ms
Improve: Remember last tab in Workshop screen when re-opening and only populate tabs when made visible
Improve: AbsorbsBeams is mutually exclusive to ReflectsBeams (materials can do both or either)
Improve: repair, EMP repair, and disruption device abilities are mutually exclusive
Improve: Vertical positioning of victory/defeat results
Improve: DedicatedHost setting is written to settings_hardware.lua when disabled for easier editing
Improve: (\bind and \keylist commands) control modifiers are localised
Improve: (\bind command) is cancelled by pressing Escape
Remove: option to disable anti-air in Skirmish and Multiplayer
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[h2]Make Sure To Join Our Discord[/h2]
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers,
EWG