Forts Update 1.25
G'day Forts fans!
No, this is not an April Fool! Update 1.25 has arrived on the first day of our bi-monthly cycle, a strategic manuever long intended and, at last, executed!
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[h2]Multiplayer Lobby Update[/h2]
In response to community requests, we have added extra features to the multiplayer lobby screen for extra ease of use and functionality.
- Settings - Lets you change the lobby settings without the need to restart the lobby.
- Options - Access the game options screen directly from the lobby.
- Randomise Teams - Allows host to reshuffle teams with one click.
- Sorted by Team - Teams are grouped together, and the host is indicated by the crown icon.
- Team Selection - Instantly select the desired team instead of cycling.
- Available Capacity - Shows when there is a surplus of players after a capacity reduction.
- Force Start - Ignore players who are not ready when starting a game.
[h2]Change List dlc2 32 r15978[/h2]
Add: "Nested" tag for workshop items that contain dependencies to other workshop items
Add: Mods can be dependent on other mods using Include table in mod.lua
Add: AddResourcesContinuous script function to contribute to resource rates
Add: Display an error message if a mod doesn't exist when trying to activate it
Add: Validation that all dependent workshop items exist when uploading an item to the workshop
Fix: (The Coming Storm) terrain over water
Fix: Weapon doors close prematurely while firing after 35 minutes
Fix: Weapons can't shoot devices that are very close
Fix: Overdrive can't downgrade without tech requirements of target
Fix: AI aiming can be incorrect for mortars where platform is sloped
Fix: Desync when joining in the place of an AI
Fix: GetStructurePos returns the incorrect position
Fix: Groups aren't updated when a weapon is moved
Fix: Collision after portal can be incorrectly handled as a reflection
Fix: Angled mortars have incorrect previous shot markers at some angles
Fix: Crash when reflecting shields are destroyed from projectile splash damage caused by the beam
Fix: Crash when starting instant replay and invalid devices exist in weapon groups
Fix: Crash trying to extrude or link a material with an invalid door target in front of a weapon_list.lua
Fix: Extruding a material with a recession target over a weapon doesn't recess it as is done with a single link
Fix: ExecuteInScript is unable to succeed when teamId matches the owner of the script, except for TEAM_ANY
Fix: AI and mission scripts are unable to call dofile
Fix: AI script ai/forts/hanging/long/fort-t1f1-TemplateHang-2.lua is unable to build or fire its lasers
Fix: Crash when using some terrain property keys with no terrain selected
Fix: First letter of Ukrainian language is not capitalised
Fix: Map Editor Save and Upload validates upload before saving map state, causing validation inconsistencies
Improve: When devices exceed population limits, they are now scrapped based on whether they are under construction, damaged, and how old they are
Improve: Bail out early with useful message when attempting to connect to an invalid Steam lobby id
Improve: Modifier keys can now be rebound through the options menu
Improve: Allow drag facing to work when moving a weapon via context menu
Improve: The options screen can now be accessed from the lobby (cog button)
Improve: lobby settings can be edited after starting the lobby (three lines button)
Improve: Can no longer report players who are on your friends list
Improve: Added a randomize teams button to the lobby
Improve: Show Cursor and Lock Teams moved to Lobby Settings
Improve: (Lock Teams) Allow new players to select their team when off
Improve: (Lock Teams) Prevents existing players from changing their team when off
Improve: Clients are sorted by team, and new popup for changing teams
Improve: New crown icon to indicate which player is the host
Improve: Removed the Player Details panel from the lobby select and expanded the server list
Improve: Added an icon on the lobby to show max player capacity
Improve: (ExecuteInScript) logs an error when the instruction causes an exception
Improve: add AI.AimingSpeedGraduations to constants.lua to increase aiming precision (at expense)
Improve: Environment mod and dependency upload validation
Improve: Generic workshop upload error message
Improve: jpg is attempted if dds, tga, and png extensions of a filename are not found
Improve: Map and campaign select screen mod download button placements for consistency
Improve: The lobby player panel has been reduced in size to make more space for the chat and mods panel
[h2]Change List dlc2 32b r16123[/h2]
Fix: adjacent mortars shoot each other
Fix: artificial host lag is stuck after being disabled
Fix: the 8th player can't be set to the observer team
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[h2]Make Sure To Join Our Discord[/h2]
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers,
EWG