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Expedition Phase 02 Hotfix #1



WARNING! THIS UPDATE INCLUDES A WIPE ON ALL SERVERS FOR PLAYER BUILT STRUCTURES HOWEVER PLAYER SAVES/PROGRESSION ARE UNAFFECTED


Good Day Everyone,

Today we have a hotfix for you that address stability issues, exploits and server performance.

Here is the list in full:

New
  • Land claims now require upgrading to increase the amount of A.I. being used in that area/claim, this includes a max capacity of player owned A.I.


Fixes
  • Fixed a bug that caused the "Attack the North" Templar boss to have no health
  • Fixed various crashes involving item data
  • Fixed a crash causing by destroying arrows on the server
  • Fixed a crash caused by un-equipping low durability weapons on the client
  • Fixed an exploit that allowed infinite resources
  • Fixed an issue that caused the Custom merchant stall when given items, does not remove items from player inventory causing duplicates
  • Fixed drawing/sheathing weapons while on a horse will move the player avatar to ground level through the horse
  • Fixed an issue where you can get double loot and XP from killing moving enemies getting that with the stab most of the time
  • Fixed a "weight issue" so you can carry more items with dropping and picking up certain objects
  • Fixed an issue that when Armor broke but still appeared equipped
  • Fixed an issue that crafter NPCs would have their lootables disappear
  • Fixed an issue that prevented decaying from working
  • Fixed an issue that allowed players to run after dropping and picking up stacks of items when over encumbered
  • Fixed an issue that didn't allow players to change profession in the main menu
  • Fixed an issue where the incorrect renown shows within the profession swapping menu
  • Fixed an issue that you cannot take a singular item of a stack within a chest
  • Fixed an issue that prevent some food items not being duplicated if crafting as the cook profession.
  • Fixed an issue that didn't allow you to open the basic crafter's menu after a 30 item limit was reached.
  • Fixed an issue for when going back to main menu, the quests would reset


Optimisation
  • Flushnet removed from simpleton timers
  • Item inventory passed by struct reference
  • AI pool increased efficiency
  • Item removal optimised
  • Lowered network traffic
  • House simpletons are now part of replication graph


Thanks for playing everyone and please feel free to let us know of any issues in the future.

See you in Mercia

The S.I.G. Team.

Hotfix Announcement, Planned Server Wipe and Developer Stream delay

Good day everyone!

We will be delaying the developer stream until further notice so we can focus our efforts on getting a stable hotfix out for next week. We will be wiping servers alongside the update to ensure the bugs are fully addressed, your characters will not be affected.

Target date for the next patch is 15/02/2019

The top issues that will be addressed is network performance (caused by pooled A.I.), exploits, NPC behaviour and many more!

Thanks for playing everyone and we hope to see you soon!

The S.I.G. Team

Developer Stream - HUNT THE DEV - Now live



Hey everyone,

we are now live you can watch it HERE

See you there!

Developer Live Stream - HUNT THE DEV - Live in 15 minutes 02/02/2018 7:00 P.M. G.M.T



Hello Everyone!

Today we will be trying out something different, I will be running around the cities of Mercia on the EU-OFFICIAL MEGASERVER with plently of loot. Any player is free to try and kill me and take what they can.

Once killed I will return up to 3 times depending on run time, this event will end of 8:00 P.M. G.M.T giving you an hour to try your best.

As usual you can tune/stream snipe into the stream through the steam broadcast system HERE

See you there!

Update V0.36 Expedition - Phase 02



Good day Mercians! Today's update brings fixes, optimisations as well as new exciting content!

“Attack on the North” Siege Experience
Our new “Attack on the North” map! Team up with friends and try to retake the city, launching a full scale assault with the promise of xp and riches. This new mode is accessible through the travel menu for a price. Exclusive loot such as helmet, heavy armour and shields are up for the taking.


Rideable Horses
Horses have been added to Mercia and can be found wandering the wilderness. If you catch up to a horse you can climb-up on its back and ride it around making travel much faster


Guild Guards Commands
Light guards that you own can now be recruited and commanded (current commands: Follow, Patrol, Guard, Attack, Disband). Ordering them around allows you to position them in more strategic locations, trigger them to attack or make them follow you around so you look like a badass with your own private guard.


Here are the patch notes in full:

New:
  • New “Attack on the North” Siege Experience
  • Horses
  • Guard commands
  • New foliage painted resources
  • New enemy types, shield enemy and pyro enemy (currently only in siege map)


Fixes:
  • Fixed crashes relating to items
  • Fixed multiple client side crashes
  • Fixed multiple server crashes
  • Fixed a crash relating to placeable guards
  • Fixed territory name clearing a few seconds after you enter area
  • Fixed a bug which could cause anvils to not repair items
  • Fixed a bug where splitting items could make them disappear
  • Fixed a bug which could cause dropped items not pickable again
  • Fixed a bug which allowed you to put items into lootable container in the world (you can only store items in player made chests)
  • Fixed a bug which could stop ai items spawning
  • Fixed a bug which caused you not to be able to do damage to plague carts
  • Fixed a bug which caused deer to disappear when you hit them
  • Fixed a bug with placeable NPCs buy sell multiplier
  • Fixed a bug where you could get stuck with no mouse when using utilities through the radial menu
  • Fixed a bug which stopped you being able to damage stick doors
  • Fixed a bug which cause problems with relic items
  • Fixed a bug which could cause cotton to give out berries
  • Fixes added to placeable NPCs


Updated:
  • Combat tweaks (Headshots do 2.5x damage to A.I. and helmets can be knocked off A.I.)
  • There is now a cost to Travel between lands (currently only siege level has a cost)
  • Stone, Iron ore, Silver ore, Gold Ore and Coal Ore should now spawn on rocky areas and in caves
  • Updated the games visuals at night to have more contrast and made the rivers less dark
  • Moon is now 35% smaller
  • Reworked the crosshair area of the HUD to be cleaner and less obtrusive
  • Tutorial notes are now in homestead
  • Updated version number
Balancing:
  • Increased the amount of resources that spawn throughout Mercia
  • Balanced basic items value such as sticks, rocks, berries, mushrooms and cotton to now have a value between 0 and 1
  • Base carry weight increased by 5 and increased extra weight given for each strength level
Optimisations:
  • Further optimised item data
  • Optimisations added to house NPCs
  • Optimisations made to the Mercia map


Thanks everyone for playing and we hope you enjoy this hefty update.

See you the Mercia

The S.I.G. Team.