Modbox Update + SDK now out!
Modbox v2.2022 is now out - which now includes the first release of the Unity SDK for creating new Modbox mods!
Our SDK is different than other Unity SDKs since you can run Modbox using it - and see/edit the C# code of our own mods. It can be used to create new Modbox mods out of Unity prefabs/scenes, or new components/options with C#, or it could be used as a reference to see how the core components work and their C# source.
The SDK is included as a zip file in the Modbox Steam folder. Check out our docs here on how to use it - and we also recorded a quick video going through it
- 'Folders' in Assets screen. Can now organize assets into Folders - by creating a Folder, then dragging and dropping assets under it. Folders can also be uploaded to the Steam Workshop, for easier sharer of a group of assets
- Better Voxels: Better support for large voxel worlds and LOD transitions.
Example of using a folder:

https://steamcommunity.com/sharedfiles/filedetails/?id=2550184033&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2523715728&searchtext=
- Fixed error that happened with climbing VR players when game was Restarted, resulting in their locomotion getting locked in place
- Fixed ammo going back into holder after being taken out first time
- Added 'No Toy Handle Highlight' and 'No Grab Outline' creation settings
- 'ProjectileSpawnedEntity' event to Gun component to get what entity it spawned in a projectile
- 'MoveHeadToPosition' method in PlayerAvatar/EntPlayerAvatarVR to move the avatar based on head position
- 'Open Online Doc Page' option in dropdown in edit window
- Fixed HumanoidnimationLoop not starting again on entity active
- Fixed 'Heal' with health system not adding right amount if lews than start health
Let us know any issues / thoughts on our Discord
thanks!
SDK
Our SDK is different than other Unity SDKs since you can run Modbox using it - and see/edit the C# code of our own mods. It can be used to create new Modbox mods out of Unity prefabs/scenes, or new components/options with C#, or it could be used as a reference to see how the core components work and their C# source.
The SDK is included as a zip file in the Modbox Steam folder. Check out our docs here on how to use it - and we also recorded a quick video going through it
New Features/Changes
- 'Folders' in Assets screen. Can now organize assets into Folders - by creating a Folder, then dragging and dropping assets under it. Folders can also be uploaded to the Steam Workshop, for easier sharer of a group of assets
- Better Voxels: Better support for large voxel worlds and LOD transitions.
Example of using a folder:

New Featured Creations
https://steamcommunity.com/sharedfiles/filedetails/?id=2550184033&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2523715728&searchtext=
Minor
- Fixed error that happened with climbing VR players when game was Restarted, resulting in their locomotion getting locked in place
- Fixed ammo going back into holder after being taken out first time
- Added 'No Toy Handle Highlight' and 'No Grab Outline' creation settings
- 'ProjectileSpawnedEntity' event to Gun component to get what entity it spawned in a projectile
- 'MoveHeadToPosition' method in PlayerAvatar/EntPlayerAvatarVR to move the avatar based on head position
- 'Open Online Doc Page' option in dropdown in edit window
- Fixed HumanoidnimationLoop not starting again on entity active
- Fixed 'Heal' with health system not adding right amount if lews than start health
Let us know any issues / thoughts on our Discord
thanks!