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Modbox Update 12 - v5.61 Online Editing and Worldbuilding

The biggest update we've ever done is now live! Main new features:

- Online Edit mode. Build games / experiences with friends, and switch between edit and play at any time
- Terrain Sculpting and Skybox editing, for actual world building
- Completely new radial menu based UI, used for both edit mode (selecting tools / changing entities) and play mode (putting items in a Holster, using items like health, and switching to play mode tools like the Pickup Tool)
- Physics based Locomotion system: By default play mode locomotion is now Directional movement - other options include Touchpad / Teleport / Flying. All Locomotion systems can now climb 'Climbable' entities. They can now stand on (and move with) any 'Platform' entity (good for making moving vehicles / platforms). Setting a Entity as Climbable/Platform is done by assigning a material. We've also added 'Water' and 'Lava' entities, for swimming.
- New Avatar System: Play mode avatars now use the same avatar props as edit mode, with a Robot style body. Avatars can then change based on creations (Like the Gunslinger avatar for WildWest creations)
- A large amount of network fixes / optimizations / smoothing
- Ingame Tutorial videos - watch our new editing tutorial videos ingame (10 in total so far, more to come). All 10 Tutorial videos are now on Youtube:

https://www.youtube.com/watch?v=24tlljmob10&list=PLOupiHHdKWyyPY4klZGxVzlQT8oKZMhZ3&index=7
Playlist: https://www.youtube.com/playlist?list=PLOupiHHdKWyyPY4klZGxVzlQT8oKZMhZ3

We also have a active Discord! To find players / give us feedback / let us know of any issues. Use the invite here: https://discord.gg/2cNnWjb
You can track our current bugs / indev items with our public bug tracker here: https://trello.com/b/mrZrNwx6/modbox-public-bug-tracker

New Alientrap Creations
http://steamcommunity.com/sharedfiles/filedetails/?id=960273957 - Temple Climb, showcasing the new Locomotion options and terrain sculpting
http://steamcommunity.com/sharedfiles/filedetails/?id=960166433 - Asteroid Zero G Defense - Showcasing new zero g locomotion, terrain sculpting, new AI target options
http://steamcommunity.com/sharedfiles/filedetails/?id=960151865 - Old Church: Climbing level using the 'climb anything' option, could be used for deathmatch also

New Featured Community Creations
http://steamcommunity.com/sharedfiles/filedetails/?id=962686593 - Ferris Wheel by Shadowqiller, a great example of complex physics

Other New Features
- Voxel Terrain Environments for Dungeon and Wild West mods
- New 'Nature' mod featuring a large amount of new plants / tree options
- 'Height Calibration' screen when selecting avatar, to better scale play mode avatar to match current player.
- Large performance increases for editing/playing creations with a lot of entities
- Creations by us are now a separate tab on the loading screen - 'Alientrap Creations'. 'Featured Creations' will now be used for community picked ones.
- Local Entities added, letting you add entities just that you can see / interact with (and stay with you while moving through creations / servers). At the moment there is just a spectator camera option - but we plan to keep adding local entities and options (some ideas are a twitch chat window, a music player, etc)
- New UI for selecting Entity Modifiers, AI Systems, Entity selection (for things like starting weapon on a NPC),
- Graphic Options: Can now select graphics quality in the options menu, to remove shadows and other things for better performance.
- Health Pack Entities
- 'Checkpoint' Entity. Place in Levels so that the player will respawn at the checkpoint (after the checkpoint has been reached). They can also always go back to last checkpoint with their radial menu. Good for climbing based creations!
- 'Handheld Jetpack' toy in the Sci Fi Arsenal mod
- 'Pick up Tool', for picking up entities in play mode, good for not having to bend down
- Play mode Tool Selection for edit mode: Select what tools players have access to while playing. Right now the options are Spawn Menu and Pickup Tool (both on by default)
- Force option for Hinge Joints

Minor Changes
- AI Target Entities + Modifier: Add the AI Target entities to have AI attack them while attacking the player - or ad the 'AI Target' Modifier to set this on any entity
- 'Damage Collider' Modifier: Make any entity into a collider that can damage players / other entities
- Added 'Update News' screen when launching Modbox with a new update (shows only first time)
- No fade away body option on NPCs
- Crashtest Dummy NPC model in Basics mod
- 'Comfort Grid On Movement' now a single comfort option
- Fix for SteamVR Knuckles controllers
- Now gives warning message about how many entities from mod are in the world when disablinga mod

Thanks!
- Lee