Modbox 2.2 - Worlds, AI, MBScript, VR Physics, New Mods
After months of testing with our Discord players - Modbox 2.2 is now out!
This is a massive update - and brings Modbox's creators tools to the point we've always wanted.
Let us know any feedback on our Discord! Check out our public roadmap for current plans / issues
New Live Creations:
https://steamcommunity.com/sharedfiles/filedetails/?id=2506315094&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2506328870&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2506332301&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2506272274&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2511342968&searchtext=
[h3]Large new features[/h3]
- World System - This allows for creating larger creations made up of multiple levels. Using scripting, worlds can be switched while playing (with optionally keeping current player avatars). Settings in creations have been split into World / Creation settings, to set options specific for each world
- 12 new mods and thousands of new Entity assets to build with. All with correct physics and scripts (guns/rockets/vehicles/controls)
- VR Physics/Input - Based on community feedback we have done a complete revamp of the VR player physics / input. The player's body is now correctly physical simulated - able to correctly run into objects in the world and push them correctly. Along with this we've updated the movement controls and 'grab' physics - so objects can have weight and require two hands to pick up. A large amount of changes have been made in climbing, movement, and player interaction to allow for our obstacle course creations to be played by both VR and Desktop players.
- Massive performance improvements for loading large worlds quickly
- MBScript - Tons of small changes to make scripting easier to use - along with a Attributes system (setting how variables sync, or what events are local/online), Methods/Return Methods, and general performance improvements (in both playing, and in editing UI)
- Bots: 'Bot Users' can be added to creations and scripted with MBScript, which will spawn like normal connected users. Examples of bots can be seen in CTF Hills and Hovertanks creation.
- Host Switching - When the host of a server leaves, the host will automatically switch to another player. This can be turned off in server settings
- Account System - We add a account system that users can log into - this is used to add some advanced backend features (like AI / speech generation / online storage). Accounts won't be required to play/edit
- Destruction performance pass - for destroying large buildings
[h3]AI + GPT[/h3]
In February we released a video showing some of our new MBScript options - including use of Text to Speech and a GPT3 chatbot:
https://www.youtube.com/watch?v=nnuSQvoroJo
All scripting changes are now live, including text to speech - but we are still waiting on getting approval from OpenAI for releasing our GPT3 use to players. We are also still working on our own exciting/weird creations using this tech.
thanks!
- Lee
This is a massive update - and brings Modbox's creators tools to the point we've always wanted.
Let us know any feedback on our Discord! Check out our public roadmap for current plans / issues
New Live Creations:
https://steamcommunity.com/sharedfiles/filedetails/?id=2506315094&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2506328870&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2506332301&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2506272274&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2511342968&searchtext=
[h3]Large new features[/h3]
- World System - This allows for creating larger creations made up of multiple levels. Using scripting, worlds can be switched while playing (with optionally keeping current player avatars). Settings in creations have been split into World / Creation settings, to set options specific for each world
- 12 new mods and thousands of new Entity assets to build with. All with correct physics and scripts (guns/rockets/vehicles/controls)
- VR Physics/Input - Based on community feedback we have done a complete revamp of the VR player physics / input. The player's body is now correctly physical simulated - able to correctly run into objects in the world and push them correctly. Along with this we've updated the movement controls and 'grab' physics - so objects can have weight and require two hands to pick up. A large amount of changes have been made in climbing, movement, and player interaction to allow for our obstacle course creations to be played by both VR and Desktop players.
- Massive performance improvements for loading large worlds quickly
- MBScript - Tons of small changes to make scripting easier to use - along with a Attributes system (setting how variables sync, or what events are local/online), Methods/Return Methods, and general performance improvements (in both playing, and in editing UI)
- Bots: 'Bot Users' can be added to creations and scripted with MBScript, which will spawn like normal connected users. Examples of bots can be seen in CTF Hills and Hovertanks creation.
- Host Switching - When the host of a server leaves, the host will automatically switch to another player. This can be turned off in server settings
- Account System - We add a account system that users can log into - this is used to add some advanced backend features (like AI / speech generation / online storage). Accounts won't be required to play/edit
- Destruction performance pass - for destroying large buildings
[h3]AI + GPT[/h3]
In February we released a video showing some of our new MBScript options - including use of Text to Speech and a GPT3 chatbot:
https://www.youtube.com/watch?v=nnuSQvoroJo
All scripting changes are now live, including text to speech - but we are still waiting on getting approval from OpenAI for releasing our GPT3 use to players. We are also still working on our own exciting/weird creations using this tech.
thanks!
- Lee