1. Modbox
  2. News
  3. Modbox Update 8 - Suburbia mod, Holsters, Camera waypoints and Oculus Touch

Modbox Update 8 - Suburbia mod, Holsters, Camera waypoints and Oculus Touch

Devlog:
https://www.youtube.com/watch?v=3ymQXFO0fpU

NOTE! The Modbox demo is free and lets players play online in the featured creations - just doesn't allow editing creations - so if you do have a friend you want to play Saloon deathmatch with, have them download the demo. We will continue to update the demo as we update the game.

Besides the Suburbia mod, with a giant amount of new build options, the Holster system is the main thing I was working on the last week.
The Holster system is important because it will tie nicely into all the online game modes we have planned. For the Deathmatch maps like Saloon Showdown it means we can start the player with a pistol and dynamite. And for future game modes we can add more customization to say Holsters with certain items will only start on players on a certain team, or a certain class.

So after this update, and my holiday, my focuses will be:
- ModboxSDK - this is done, and releasing VERY soon. Will let you make your own Modbox mods. I finally got this working this week - Unity does not make modding easy
- More Online game mode options: It should be the case that you can set up most possible online game modes by just adding and customizing entities. Including class based games and team matches. So there should be more experiments with this in the next update
- NPC System: For Human like NPC characters. With hopefully a LOT of AI options to customize
- Play mode Building: A want to move over a lot of the editor functionality into play mode. So you should be able to build anything you can in edit mode in play mode - which should open up a lot of online game mode possibilities (building tanks to fight each other, building stuff to do puzzles, etc). This might also be a step towards full edit mode multiplayer - though I think this might just be a better alternative

New Features:
- Sububia Mod
- Holster System: Place in Edit mode, where you can also optionally place something to start inside of it. It will spawn on all players. Can set the inside entity to continiously respawn after grabbing it.
- Camera Waypoint Mod: A good tool for making a VR runner type creation where you have to dodge walls. Also can be triggered by the wiring system - will be eventually used for moving the players camera around for shooter game modes.
- Oculus Touch support: With a 'Rotate' button on both hands. Shown at end of dev log video
- 'World Control' Entity. Can wire things to it to set world properties ingame - right now just gravity and time

Changes:
- Added FPS option to Camera Entity, to help with performance if a large amount of cameras are used. Options are 1, 15, 30, 60.
- Play Area Restrictor, and other large entities like lights, can now just be grabbed at their center, and their center doesn't scale with the entity. This just makes it so they don't have a giant box to accidentally grab.

Fixes:
- Fixed server list screen not working right if player was disconnected from master server
- Fixed comfort cube being always-on in Play Mode
- Optimizations to browsing Entity list, and Workshop creations
- Now preventing closing of certain big UI screens: game over, select team
- fixed some issues with signs and if signs were placed by themself
- Fixed font selection for signs when not using Basics mod


Thanks!
- Lee