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Modbox News

Modbox 2.0 launching Wednesday! Clearing 1.0 Workshop, and Tutorials/Creations

Modbox 2.0 is launching on Wednesday Sept 9th as a free update to all current Modbox 1.0 owners! Check out the trailer here for all the new features. Price for new buyers will be $15, with a 15% launch discount.

To prepare for the new version we are setting all current Workshop items as 'incompatible'. This means the owners of those items can reopen them and upload them again - this is so they can be updated to Modbox 2.0. More info can be found here on updating 1.0 creations.

We put together three tutorials that cover some of the big areas of Modbox editing:
https://www.youtube.com/watch?v=YkO7VgpF4-o
https://www.youtube.com/watch?v=pZh3XOcee9o
https://www.youtube.com/watch?v=sk7cw7T1-mk

And here are some of the creation that will come with launch:
https://steamcommunity.com/sharedfiles/filedetails/?id=2220377986
https://steamcommunity.com/sharedfiles/filedetails/?id=2218487506
https://steamcommunity.com/sharedfiles/filedetails/?id=2220376454
And a few more that will be added before launch...

Feel free to ask me anything on our Discord: https://discord.gg/2cNnWjb
thanks!
- Lee

Modbox 2.0 Releasing September 9th!

[previewyoutube][/previewyoutube]

Releasing September 9th - for Desktop + VR
Free update to Modbox v1 owners
Check out our website for all the info + features + guides! http://www.modboxgame.com

Sign up to try the Modbox 2.0 Preview

We are (finally) relaunching Modbox soon! Our multiplayer game creation sandbox now for both Desktop + VR.



More details will be released next week (trailer and videos, features, platforms, release date, website+documentation).

If you want to try the private alpha version right now you can sign up here: Sign up Form

Total private alpha players will be limited, and I'll be sending out Steam keys tonight and throughout the week. You can discuss the alpha and set up online games with other testers on our Discord

- The new version will be a free update to all current Modbox owners. You'll still have access to the old version through a separate Steam branch
- A free version of Modbox will be released later to allow anyone to play creations (it will just have limited creation tools, no plans for micro transactions)
- Old Modbox creations can be used in the new version. Current creations on the Workshop will be set as 'incompatible', meaning they need to be opened and updated to the new version to show up on the Workshop again.

Instead of a large 'relaunch', I would have liked to have just continuously updated the game with changes every few weeks like every other early access title. The main reason I couldn't was the game's new visual scripting system and language - MBScript. It's the foundation of all creations built with Modbox - and would have been extremely difficult to change while creations are built with it (it has been rewritten about 4 times now, with the final version a month ago). So until the language was advanced enough that we could make our own compelling game creations entirely in Modbox - it didn't make sense to release a early version of it. Now that we've been able to make complex AI and SP/MP/Coop game modes entirely with MBScript, it's ready for release.

News to follow next week! Thanks!
- Lee

Modbox Update v0.656 + Indev branch update

We've updated the main branch of Modbox to 0.655.3, fixing a few issues caused by Steam's workshop changes:
- Fixed 'Featured' content not showing up
- Fixed halt on downloading Steam workshop creations

And added two more creations by ShadowQiller into the 'featured' section:
Gladiator Arena: https://steamcommunity.com/sharedfiles/filedetails/?id=1465932715
Hockey Rink: https://steamcommunity.com/sharedfiles/filedetails/?id=1424688698

Along with that we've updated the 'devonly' branch on Modbox to 0.701!

The 'devonly' branch has the update to Modbox we've been working on for a year now - including desktop editing, new group system, new visual scripting. It's a complete rewrite of Modbox, which we plan to finish in the coming months.
See here to access the 'devonly' branch: https://steamcommunity.com/app/414120/discussions/0/1733210552642809144/
Trello board for the status on bugs/features is here:
https://trello.com/b/mrZrNwx6/modbox-public-bug-tracker
Note: At the moment saving to workshop on the 'devonly' build is disabled, it's only meant to be used to get a early look and give feedback to us on development.

Thanks!
- Lee

Preview of the new Modbox visual scripting system / Desktop editor

Hey! Here is a preview of the scripting system I am adding to Modbox (along with the new Desktop editor)

https://www.youtube.com/watch?v=8eVXymBNDhc
Video starts in VR editing a AI, then shows the desktop editing 45 seconds in

I am hoping to make Modbox a Unity-like experience - only simplified, focused on VR creation, and always online. Multiple players can script entities at the same time - and coming in the next update a player can edit/script on the Desktop while another player is in VR. Using the desktop can be good for something like scripting / entering in text, while VR is better for 3d creation / level design.

The entire game has been rewritten the last few months so that everything is accessible/changable easily with this visual scripting system. I really hope to make it powerful enough to allow for any game modes (and if a visual scripting feature isn't in yet, a modder can always add features using the ModboxSDK and C#).

Let me know if you have any feedback! As a programmer it's not always obvious to me whats not clear to non-programmers (like using the terms 'True/False' and not 'Boolean'). I'll be developing it over the next month, along with a number of other Modbox features, to be out in a March update.

thanks!
- Lee