1. Modbox
  2. News

Modbox News

Modbox Update 10 - NPC System, Avatars, Modern Weapons, Zombies and chatbots

Update video:
https://www.youtube.com/watch?v=v9ul4rpYFmA&feature=youtu.be

I finally got this update out. On sale for 40% off this week!

Zombie Saloon: (A COD Zombies inspired zombie wave game)
http://steamcommunity.com/sharedfiles/filedetails/?id=857728985

Modern Weapons Firing Range: (test all of the new modern weapons)
http://steamcommunity.com/sharedfiles/filedetails/?id=857794291

Compound: (Deathmatch map using Modern Weapons pack)
http://steamcommunity.com/sharedfiles/filedetails/?id=868185806

ChatBot Test: Talk to creepy NPC chatbots in VR
http://steamcommunity.com/sharedfiles/filedetails/?id=868195010

Major Additions:
- NPC System: You can add the 'blank NPC' entity, then customize it's AI and model. Or just use a already setup one like the Zombies. We will be expanding this system with more AI options later on.
- Avatar System: The previous robot avatars are now used for edit mode and when in the lobby. In play mode you now have a human avatar - using the same player models used by the NPC system.
- Edit mode Physics: Objects now have their physics turned on in edit mode (most objects, not primitives). This allows easier placement, and replaces the surface snap (which never worked really well).
- 'Modern Weapons' mod with 25 realistically modeled weapons - all with reloading with their own clips entities.
- New edit 'Help Menu' - You can not watch our Youtube tutorials while playing! Just uses a ingame browser + Youtube, so you can skip to any part. We will be updating the tutorials for our next release.

Other changes:
- Fixed online issue with Holsters - where some players wouldn't have their Holsters get setup. Also fixed World Holsters
- Moved a number of entities from the 'basics' mod to core, so they are always available (all joints, and some control entities)
- 'Locomotion Blocker' entity to block where player can teleport/move to
- Networked voice audio now 50% positional (I wanted some positional audio but also wanted to always be able to hear people in game. I might make this changeable later)
- Grip locomotion now the default in edit mode (since it's all we use normally)

Thanks!
- Lee

Modbox Update 9 - Fixes! 3 new online creations

https://gfycat.com/TornLastArizonaalligatorlizard

Featured Creations:
Gladiator Berby
http://steamcommunity.com/sharedfiles/filedetails/?id=845562193&searchtext=
RC Car gladiator fighting, hit the other guys balloons and they will drop their RC controller

Knight's Pong
http://steamcommunity.com/sharedfiles/filedetails/?id=845551587&searchtext=
Use lances to score a zero gravity ball in the other players net

Output
http://steamcommunity.com/sharedfiles/filedetails/?id=845550296&searchtext=
Elimination Wild West deathmatch - no respawns

Besides these 3 new creations this update is mostly fixing a few things. I hope to have another update out in about a week to a week in a half with some major additions.

Changes:
- When saving, can now select which workshop creation to override with a dropdown. This should entirely fix the issue with having to save a new workshop item instead of just updating it.
- Fixed error with spawn menu in play mode
- Fixed issues with pink floors in Dungeon mod
- Fixed error with timer entity (the invisible version)
- Fixed occasional crash when switching creations when inside a environment that was included in a mod

Thanks!
- Lee

Modbox Update 8 - Suburbia mod, Holsters, Camera waypoints and Oculus Touch

Devlog:
https://www.youtube.com/watch?v=3ymQXFO0fpU

NOTE! The Modbox demo is free and lets players play online in the featured creations - just doesn't allow editing creations - so if you do have a friend you want to play Saloon deathmatch with, have them download the demo. We will continue to update the demo as we update the game.

Besides the Suburbia mod, with a giant amount of new build options, the Holster system is the main thing I was working on the last week.
The Holster system is important because it will tie nicely into all the online game modes we have planned. For the Deathmatch maps like Saloon Showdown it means we can start the player with a pistol and dynamite. And for future game modes we can add more customization to say Holsters with certain items will only start on players on a certain team, or a certain class.

So after this update, and my holiday, my focuses will be:
- ModboxSDK - this is done, and releasing VERY soon. Will let you make your own Modbox mods. I finally got this working this week - Unity does not make modding easy
- More Online game mode options: It should be the case that you can set up most possible online game modes by just adding and customizing entities. Including class based games and team matches. So there should be more experiments with this in the next update
- NPC System: For Human like NPC characters. With hopefully a LOT of AI options to customize
- Play mode Building: A want to move over a lot of the editor functionality into play mode. So you should be able to build anything you can in edit mode in play mode - which should open up a lot of online game mode possibilities (building tanks to fight each other, building stuff to do puzzles, etc). This might also be a step towards full edit mode multiplayer - though I think this might just be a better alternative

New Features:
- Sububia Mod
- Holster System: Place in Edit mode, where you can also optionally place something to start inside of it. It will spawn on all players. Can set the inside entity to continiously respawn after grabbing it.
- Camera Waypoint Mod: A good tool for making a VR runner type creation where you have to dodge walls. Also can be triggered by the wiring system - will be eventually used for moving the players camera around for shooter game modes.
- Oculus Touch support: With a 'Rotate' button on both hands. Shown at end of dev log video
- 'World Control' Entity. Can wire things to it to set world properties ingame - right now just gravity and time

Changes:
- Added FPS option to Camera Entity, to help with performance if a large amount of cameras are used. Options are 1, 15, 30, 60.
- Play Area Restrictor, and other large entities like lights, can now just be grabbed at their center, and their center doesn't scale with the entity. This just makes it so they don't have a giant box to accidentally grab.

Fixes:
- Fixed server list screen not working right if player was disconnected from master server
- Fixed comfort cube being always-on in Play Mode
- Optimizations to browsing Entity list, and Workshop creations
- Now preventing closing of certain big UI screens: game over, select team
- fixed some issues with signs and if signs were placed by themself
- Fixed font selection for signs when not using Basics mod


Thanks!
- Lee

Modbox Demo Released

Players can now download the Modbox demo to try all of our featured creations and play online:
http://store.steampowered.com/app/563980/

Which includes the latest Dungeon and Wild West mods/creations:
http://steamcommunity.com/sharedfiles/filedetails/?id=805541737
http://steamcommunity.com/sharedfiles/filedetails/?id=810661900

I was planning on this demo giving full access to all player creations - but unfortunately Steam Workshop doesn't allow that right now. A Steam demo can't access a full game's workshop yet, apparently. I am contacting Valve hoping there is a way we can still do that.
So for this demo we took all of the Featured creations off of the workshop and included them in the demo. All of them can be played online. As we update the game with more Featured Creations we will add them to the demo also.

Since our last update we've also updated a few things and changed a few creations:
- Added scoreboards to Battle Bubble, Dune Temple, Reactor Core, Dojo Duel
- Added Stairs in/out of Dungeon Arena, so one team can't get into another teams spawn spot
- Fixed issues with 'On Collision' modifer, and added 'No Breaking' option to physics modifier
- Added Filter By Tag options to goals

thanks,
- Lee

Modbox Update 7 - Wild West mod, Locomotion options, Gamemodes

Devlog video:
https://www.youtube.com/watch?v=QWqHxR4MEDw

It has been a while since our last update - We have decided to switch to a biweekly update schedule (with hopefully a dev log with each update) so updates will be smaller and more frequent

The Modbox Demo will be released early next week - it'll be the full game just without editing creations. Demo players can play online and try any mod/creation

New Featured Creations:
http://steamcommunity.com/sharedfiles/filedetails/?id=810661900
http://steamcommunity.com/sharedfiles/filedetails/?id=805541737
http://steamcommunity.com/sharedfiles/filedetails/?id=805538707
http://steamcommunity.com/sharedfiles/filedetails/?id=805535941

Largest additions:
- Wild West Mod
- Destructible Objects Mod
- Playmode Locomotion Options - Directional and Touchpad added. What locomotion the creation uses will be displayed on load creation screen.
- New Entity Category: Gamemodes. Adds a 'Team Controller' so creations can be team based gamemodes. Add different kinds of scoreboards that are shown on death and game over (and with the 'scoreboard' menu option). Scoreboards right now are Steam Leaderboards, Deathmatch, Team Deathmatch, and Custom Team scoreboard (can wire scores into it).
- When server changes creation that a player doesn't have, it no longer disconnects that player. Player stays on the server and a screen pops up to download the creation.
- Added Avatar Torso options
- New floating HUD with health bar
- 'Respawn' modifier to respawn entities
- Mesh Editing: Can now select faces, and use the Gizmo option for easier placement

New Dungeon Entities:
- Pressure Plate, Spinning Blade, Spike Plate
- Two bows

Other Changes:
- Actions can now set text variables on entities
- Scaling the edit mode labels with the player
- Added 'time string' to timer output, to output the time display. Added no millseconds option
- Slingshot now starts in off-hand (similar to longbow)
- Replaced 'restart' function entity with 'game over'
- Can now set a doors 'locked' bool through wiring
- New sounds: sci fi door open/close, grenades
- Fixed bug with teleport ray colliding with collision entity
- A 'Play Online' option when opening creations

There is a lot of content we've been working on that we've held back for this update - so we still have a lot of new stuff to release in the next few weeks

As for long term plans - multiplayer building and getting the ModboxSDK out is now the focus

thanks!
- Lee