1. RAID: World War II
  2. News
  3. A New Chapter

A New Chapter

[h2]Greetings, Raiders![/h2][p]As is tradition, quite some time has passed since our last update, and we wanted to fill you in on what's been happening with our team, as it has been quite the eventful month for us.[/p][p][/p][p]We have previously showcased our future plans for RAID in our Resurgence Retrospective post, and we are still hard at work in getting those promised features released.[/p][p]For the new Berlin missions we have overhauled a big chunk of the level loading logic to allow for more dynamic levels with less hassle to create. The new settings menu is coming along as well, allowing us to add more options easily, so if you have something you want to be changeable now's the time to say it.[/p][h3][/h3][p]We have taken some time off from development during August and September to recharge and also for health related reasons, which is why news have been slow until now. During this time, we have been approached by RAID's publisher Starbreeze, about a partnership aimed at giving PAYDAY 2 some TLC it deserves...[/p][p][/p][p]...So we are excited to share that we have founded Sidetrack Games and will be handling updates for both RAID: World War II and PAYDAY 2![/p][p]This is a big opportunity for us, as it allows us to fully commit to game development without as many distractions. For what this means for RAID, we will likely have more resources at our disposal, as well as time for developments we were previously unable to slot in. Since the beginning RAID has always been our passion project, and that will not change.[/p][p][/p][p]We still have a lot to figure out, so please bare with us during this transitional period, and thank you for being with us through these crazy times. All we can say now, is Let's do this![/p][p][/p][p]- M.U.G Team Sidetrack Games![/p]