1. RAID: World War II
  2. News

RAID: World War II News

Update 24.1

Hello there again!

Good to see everyone is enjoying the latest mission and warcry. We noticed some issues and have corrected them.
Keep us posted on any more issues and suggestions you have!

[h2]Changelog[/h2]
Update size: 796.2 MB

Added animations to enemy supply drops.
Added interaction animations to some levers and chains.
Added safety checks to enemy turret logic to prevent crashes.
Slightly increased the value of smaller loot items.
Updated localization files.

Fixed a crash related to networked proficiencies.
Fixed incorrectly set slots for dropped supplies preventing them from cleaning up if too many spawn.
Fixed certain sound effects not playing while driving the Truck.
Fixed opening the chat while in a vehicle breaking camera limits.
Fixed flamer backpack explosions not properly syncing between players.
Fixed enemy corpses not being networked over to drop-in clients.

[h3]Interface[/h3]
  • Fixed double clicking on an Outlaw RAID not selecting it.
  • Fixed certain item lists not wrapping their selection around when navigating beyond the first and last items.
  • Fixed applying weapon upgrades on a controller not playing a sound.
  • Fixed applying weapon upgrades on a controller not removing the associated breadcrumb.
  • Fixed gained experience being displayed incorrectly when the host leaves the game during the mission complete screen.

[h3]Levels[/h3]
  • Full Stop
    • Added waypoints to the bunker doors to guide players when searching for power.
    • Added pumpkins for the Season of resurrection challenge card.
    • Adjusted visuals and collisions on the blown up bunker wall.
    • Defloated some trees and patches of grass.
    • Unsank a few ocean props.

    • Fixed some objectives incorrectly progressing in stealth.
    • Fixed bunker rooms accidentally having 4 documents in every room, Corrected to 4 in officers room and 2 in the extra rooms.
    • Fixed several spots where bags could be thrown out of bounds.
    • Fixed stuck spots on the bunker roof, the train yard, and other areas.
    • Fixed doors in the warehouse z-fighting with the ground.
    • Fixed guards not patrolling the farmhouse location.
    • Fixed paratroopers climbing back up to the plane they jumped from.
    • Fixed the ocean being blurry with DOF enabled.
    • Fixed being able to see under the water in certain areas.
    • Fixed being able to open the metal gate from the wrong side.
    • Fixed the airdrop plane being visually in the supply pod for drop-in players.
    • Fixed the "I am so smart" achievement not unlocking for non-host players.
  • Bunker Busters
    • Fixed a portalling issue.
  • Countdown
    • Fixed pickup shelves being rotated incorrectly.
  • Gold Rush
    • Fixed a portalling issue.
  • Odin's Fall
    • Disabled shadows on props inside the flakturm to improve performance.
  • Wiretap
    • Fixed a stuck spot near the main gate.
  • Gold Diggers
    • Fixed missing sky texture on the sunset environment.


[h3]Weapons[/h3]
  • Browning Auto-5
    • Reduced the excessive amount of bullets gained from magazine upgrades.
      T2 +1 (for a total of 6)
      T3 +2 (for a total of 8)


[h3]Proficiencies[/h3]
  • Fixed crash when Demolition Warcries run out while in a vehicle.

  • Pickpocket
    • Fixed the value of pickpocketed loot not being increased by the Midas Touch boost.


[h3]Cards[/h3]
  • Fixed Pumpkin Pie challenge card description to correct value (is actually 300% not 100%).
  • Changed Helmet Shortage challenge card to be 300% headshot bonus instead of instant kill.


[hr][/hr]
Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.

Update 24 - The Full Stop RAID

[h2]Greetings, Raiders![/h2]
The first update of the year has arrived, and with it comes a new RAID at last.
We apologize to make you all wait for this long, nothing ever turns out to be as simple as one anticipates.
Still, we are extremely grateful for the continued interest everyone has shown for the game, specially the folks over on the LGL Discord.

Trying to keep the light alive has been a massive uphill battle for all of us, but hopefully it will have been worth the effort.

[h2]The Full Stop RAID[/h2]
Officer Fragezeichen is a prominent member of the SD, and he has been gathering too much intel on RAID operations. He's currently assigned to overseer resource extraction operations at a small village, and got bunkered up in a nearby reinforced bunker. This is the best opportunity we'll get to eliminate him and prevent those documents from surfacing.


This is the first new proper raid in years, made in collaboration with the one and only Ilija Petrusic.
Featuring a large forest surrounding the main target there's finally a good opportunity to practice your driving skills.
It took quite the journey to get here, so we hope you will enjoy this new addition.

[h2]New Demolitions Warcry: Scorched Earth[/h2]
I like them crispy.


Demolitions finally gets its missing warcry!
With this new grenade when the time is right you can hold back an assault with ease!

  • T1 While active, equip a special thermite grenade that burns all nearby enemies.
  • T2 Shooting a thermite grenade causes a fire explosion, reducing its remaining duration.
    This can only be done once per grenade.
  • T3 Thermite grenade capacity is increased by 2.
  • T4 Thermite grenades also cause a fire explosion at the end of their duration.


[h2]Menu Refresh[/h2]
We recently showed off some new menu UI in an announcement here.
We are still slowly converting the menus over to the new style and we hope these changes make your time in the menus a bit nicer.


To summarise these changes:
  • New main menu button design with icons
  • When using controllers, menus now display proper xbox and playstation button icons.
  • Cards menu now allows selections before ready-up (Mission must be selected beforehand!)


[h2]Flamer Changes[/h2]
A small change happened to flamers. They can no longer create random undodgeable fire pits below players without warning, but instead will throw incendiary grenades at far away enemies.

[h2]Livestream[/h2]
We will be celebrating the release of Update 24 with the community live on twitch.
Catch us HERE LIVE on the 15th of February at 19:00 CEST!


[h2]Changelog[/h2]
Update size: 6.9 GB (nice)

  • Added client authorization to fire barrel explosions.
    This makes them explode at the location the player who shot them saw them at.
  • Adjusted fire effects on explosive barrels.
  • Added hit sounds for taking fire damage.
  • Added safeguards against players getting stuck in many areas.
  • Added a mechanic for vehicles to respawn if they fall out of a map, instead of getting deleted.
  • Entering a vehicle now prioritizes the drivers seat.
  • Changed multiple props to use a more optimized rendering method.
  • Adjusted collisions on loot stored inside vehicles to avoid players slipping off from them.
  • Lowered the probability for playing the enemy hit by a vehicle voicelines.
  • Updated the sticker icons on vehicle trunk interactions.
  • Blanked out debug print functions as (probably placebo) optimizations.
  • Reduced ammo received from medium ammo pickups by 13%.
  • Updated localization files.

  • Fixed stats not being counted correctly on the "Win best of awards" achievements.
  • Fixed the Halloween camp being present after completing the tutorial for the first time.
  • Fixed fire effects not being synced to drop-in clients.
  • Fixed crash when joining a game with a thrown corpse.
  • Fixed the camp gold pile not being cleaned up properly.
  • Fixed vehicle trigger mission elements not being cleaned up properly.
  • Fixed dialog sometimes not playing after a client disconnects.
  • Fixed prop states sometimes not being properly synced to clients.
  • Fixed the rarity on the Crab People card.


[h3]Interface[/h3]
  • Updated the visual style of the pause menu buttons.
  • Added support for displaying xbox and playstation controller icons.
  • Added corpse limit setting under advanced video.
  • Added saving for the filtering options on the server browser.
  • Added showing of friend lobbies to the server browser even when friends only is disabled.
  • Added the ability to select cards at the cards table before ready-up.
  • Added new sub-objective for selecting a card when in camp.
  • Added not owned cards into the card menu.

  • Fixed motion dot disappearing when leaving a turret while zoomed in.
  • Fixed resetting advanced video settings also resetting the field of view.
  • Fixed missing subtitles for the credits video.

[h3]Enemies[/h3]
  • Removed the ability for Flamers to create random fire patches under players.
  • Added the ability for Flamers to throw incendiary grenades at players that are far away.
  • Adjusted the behavior of Flamers to not play their walking animation too quickly when far away.
  • Added the ability for enemies on mounted machine guns to target team AI.

  • Fixed enemies killed by exploding barrels not counting as player kills.
  • Fixed AI detection rates and corpse removal never getting reset after the game goes loud once.
  • Fixed killing flamers with grenades not properly counting for stats.
  • Fixed flamer tanks using the wrong sound effect when exploding.
  • Fixed enemies being able to continuously spam hurt lines.
  • Fixed a rare crash that would occur when an enemy got hurt by fire.
  • Fixed invulnerable enemies being able to be killed by clients.
  • Fixed ragdolls for SS Officers and the male spy malforming after their ragdoll freezes.
  • Fixed ragdolls for escorts being stiff.

[h3]Levels[/h3]
  • Added waypoints to objective related keys dropped by enemies.

  • Operation Clear Skies 3/6 - Burning Man
    • Fixed an occurrence where Wolfgang was using a Sterling voiceline.
  • Gold Rush
    • Attempted to fix spawns being spammed when repeatedly exiting and entering the escape area.
  • Kelly
    • Fixed a stuck spot.
  • Gold Diggers
    • Adjusted the safe inside the train to avoid trapping players.
  • Rogues Gallery
    • Attempted to fix a hallway guard getting stuck in idle animation after it goes loud.
  • Tutorial
    • Fixed explanatory button prompts not appearing properly when using a controller.

[h3]Weapons[/h3]
  • Lee-Enfield
    • Fixed incorrect reloading logic with the TII Magazine Size upgrade applied.
  • Pocket Double Barrel
    • Fixed melee damage not being inline with other secondaries.
  • Lead Bar
    • Added impact sounds.

[h3]Proficiencies[/h3]
  • Fixed grenades gained from warcries not getting unequipped when the player returns to camp while its active.
  • Fixed invulnerable enemies being highlighted by the Silver Bullet and Untouchable warcries.

  • Pain Train warcry

    • Swapped the order of the T2 and T3 upgrades.
    • T1 Increased enemy knockback cone from 30 to 35 degrees.
    • T3 Increased enemy knockback cone from 50 to 60 degrees.
    • T3 Reduced charge damage reduction from 42% to 40%.
    • Reduced XP requirements by 10%.
  • Ignition warcry

      This warcry incorrectly granted the player +2 special grenades on Tier 3, which was not mentioned in the card. The below changes are to correct this mistake without weakening it.
    • T3 Increased cluster grenade count gain from 3 to 4.
    • T4 Replaced cluster grenade count gain with +2 special grenade capacity.
  • Silver Bullet warcry
    • Reduced XP requirements by 10%.
  • Sentry warcry
    • Reduced XP requirements by 10%.
  • No holds Barred talent
    • T4 Disabled the panic effect in stealth.
  • Big Game Hunter talent
    • Fixed invulnerable enemies getting highlighted.
  • Box Of Chocolates talent
    • T4 Corrected the wording on the health regeneration intervals.


[hr][/hr]
Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.

New-years Letter

Hello Raiders

Sorry for the radio silence, we've had our heads down getting things done.
First of all, happy new year to all. (what do you mean it's almost February, how'd that happen???)
We wanted to share with you what we've been working on, some coming in the next update, some later in the year.
It's not an all conclusive list, and we have many more ideas we want to work on, but here's an outline for our short(ish) term plans plans.

What's coming soon?


[h2]New Mission[/h2]
We showed off parts of the new raid in its early stages and began teasing it this year.
The mission is going through beta testing and we've gotten a lot of great feedback so far!

Previews below: (Click to open images)

[h3]Achievements[/h3]
We obviously have to include some new achievements with every mission so for this next raid we have 7 achievements dedicated to the map, 2 of which are your typical beat the mission on the hardest difficulty and find the dogtags. The other 5 vary between difficulty and uniqueness!

[h2]New Warcry[/h2]
Demolitions have been missing a 2nd warcry since the release of the proficiencies rework, but it's finally coming.
The Scorched Earth warcry grants you thermite grenades that burn nearby enemies, letting you hold down choke points.

[h2]Redesigned Main Menu[/h2]
For some time the main menu (shared with the pause menu) has been very simple and not up to standards in terms of navigation.

All selections now have an associated icon to make it easier to identify what you're looking for.

The exit game buttons have been combined and turned into a modern 3 item selection to choose if you want to back out to the main menu or straight to desktop.

Previews below: (Click to open images)
This redesign is a part of an ongoing effort to modernize all of the interface, with other menus and ui elements getting their own facelift as time goes on.

[h2]Reworked Cards Menu[/h2]
Cards are unfortunately one of the more forgotten mechanics in the game from what we hear, having to make decisions when youre already in the ready up menu and want to go GO! GO!! kills the flow. To fix this we're giving players the ability to just paroose and choose before you jump into the ready up stages! (You will still have access to the menu there also)

As a bonus you can now also preview cards that you do not own and see what they do.

Previews below: (Click to open images)

Nice! ...Whats coming after?
These are not locked in and are subject to changes (or even cancellations!)

[h2]Camp Rework[/h2]
One thing we keep hearing about the camp is the inability to make it your own. Therefore we plan to expand the camp customization system with new items (such as the return of the trophy cabinet).

We are also experimenting with a new "furniture" system that would allow everyone to place props like plants, paintings, etc around the camp, allowing for a lot more camp variations.

In addition, we are working on a little rework for the general layout of the camp, to make more space for the new items, and to make navigation smoother.
For example;
  • The Skills, Weapon and Character tables will all be situated together.
  • The Radio and the Mission table will stay as they are.
  • The Trophy cabinet will return near the back of the camp near where the character table was.
  • The Raid exit will be moved to the center of the camp where the shooting range path was.
  • The Cards table will now be positioned between the Raid and Operation exits.


[h2]Ready-Up (& Escape) Zone Changes[/h2]
The concepted changes so far have players stand in the marker zones to set themselves as READY!

In the camp once all players are in the marker and are all ready a count down of 3 seconds begins where you are all sent to the mission directly without menus*.
(Only exception being if the host must decide on a suggested card to activate)

In a mission once all players are in the marker and are all ready to escape and a count down of 3 seconds begins where you are all sent back to the hosts camp.
  • If a player is down or dead their voting power is forfeit and the others can escape without them that player will be counted as dead on escape.
  • If half or majority players are in the escape zone a countdown of 60 seconds will begin and the players outside of the escape will be counted as dead on escape.
  • Certain map conditions may require all players to be present.


[h2]Card Crafting[/h2]
The ability to dismantle owned cards for "Stamps" that can be used to create challenge cards you do not own.
A cost based on card rarity will be included with the following being the likely economy:
  • 2 Stamps --> Common Rarity Card
  • 4 Stamps --> Uncommon Rarity Card
  • 6 Stamps --> Rare Rarity Card
  • 6 Stamps --> Event or Other Rarity Card
  • Any challenge card --> 1 Stamp


[hr][/hr]

Modding Tools Update

We have released an update for the Raid Bundle Browser, adding some features previously missing, such as a navigational bar, while also improving the general theme.

Previews below: (Click to open images)

We hope to be able to release more tools in the future, such as an official model tool, but with our time having to be divided across so many different tasks, its hard to find time for them.

RAID Teaser and Holiday Greetings

Happy Holidays Raiders!


Our agents have been hot on the trail of our curious friend, and the situation has gotten more serious. The enemy has managed to uncover a lot more about you then we initially assumed.
https://www.youtube.com/watch?v=lGLp7GPUmTY

We are working overtime to track this threat down. bear with us, and in the meantime watch your backs.

Mrs. White - Over and out.

[hr][/hr]
2024 was an eventful year for both RAID and our team. It wasn't an easy task to put everything together, we had a lot of obstacles along the way, with many things still in need of tackling, but we hope you enjoyed the resurgence.

We are really grateful for all the interest you've all been showing towards the game, and are excited for what 2025 has in store.

- The M.U.G Team

Intercepted Communications

Hello Raiders

Our agents have intercepted a concerning letter originating from an unknown location.
Take a look!


While our intelligence team is working diligently, we're uncertain how long it will take to unveil the true identity of this so-called Fragezeichen - A codename perhaps? Every moment counts, and we must stay vigilant.

More details will follow as they unfold. Stay alert and prepared.

Mrs. White - Over and out.

[hr][/hr]
On another note,

We want to take a moment to express our heartfelt thanks for your continued engagement and support. Your enthusiasm and dedication is what keeps us going, and we couldn't be more grateful to have such an incredible community by our side.

While we know we're not the biggest game out there, if you've enjoyed Resurgence so far, we’d be honored to receive your vote for the Steam Labour of Love Award. It’s a long shot, but every vote is a reminder of the amazing journey we've been able to go on thanks to each and every one of you.

Thank you for being part of this adventure!

- The M.U.G Team