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Orange Season News

Orange Season Update 0.4

Hello, everyone! Today I'm releasing Orange Season version 0.4, which changes a lot of things on the game:

The most important thing is that Rock Town and Orange Town were merged into one, with every Rock Town villager moving into Orange Town. While my initial idea was for the game to have three towns (Orange, Rock and Pudding), as I watched different people play the game I decided it was better to have everyone closer to the farm.

With the merge, Orange Town was redesigned to accommodate everyone. I also changed it so the whole town is loaded as a single area, to hopefully prevent people from getting lost on it (the map is still coming). Festivals are held on a special area on the north side of town, while your farm is now to the south (and bigger than before). The mountains and forests are on the same place as they were before, while the beach was temporarily removed.

The mountains and forests were also redesigned and are loaded as a single area now. Additional new forest areas were created to hold the special seasonal fields (all four of them are on the other side of the forest now, accessible only after the first fall season).

Those new huge areas may require a little more CPU power to run smoothly, so I took some time to make a lot of performance improvements to balance things out. I also added a new setting that will let you change the game to run at 30, 40 or 48fps if needed.

The art style was also improved, with changes to the grass, land and snow that reflect the changes made to the trees on a smaller update a few months earlier.

The fishing system and the way that the fish spawn was also changed. From now on, you'll see new fish shadows showing up and also disappearing as you walk by. If you use your fishing rod, they'll no longer swim towards your bait, so you need to throw it on their path. Bridges are usually the most effective places for fishing.

I've added many new conversations and cutscenes. I also changed some of the existing ones. From now on you'll start the game with a dog instead of getting one from Mia.

Due to some recent issues with the wild animals, this update will move all of them back to their original position. If you have already tamed any wild animal, you will need to pick them up again if you want them on your farm. The friendship level will not be lost.

Other than that, I've also balanced some item prices, changed spawn rates and fixed lots of bugs that had been reported.

If you haven't played in a while, there are also some more changes that were done on smaller updates that I didn't write any announcement for. Those changes include the possibility of crops dying, new hair and skin colors for your character, new types of fish and items, new options on the storage screen, new caves, new jewelry, a brand new database screen, the ability to jump over fences and a lot more. You can check the in-game changelog for a full list of changes.

Even though this update was huge, it is still not everything that I wanted to have ready for this version, so I'll be releasing a 4.1 update in a couple weeks to make up for it.

One last thing: yesterday the game completed 4 years in production. It's a very long time, a lot more than I expected it would take to finish the game, but things have been moving faster now, as I'm no longer working alone. While I'm still calling the shots on everything, I've three people helping me with the game now. They are:

  • Marcos Freire (RyanKamos), who has been working on the game art for over a year now.
  • Rafael Magnino (Rajuma), who's now helping me write the story, cutscenes and conversations.
  • And Bruno Nicodemos, who has already played the game for hundreds of hours and is now helping test and analyze bug reports.


Since I'm no longer alone, I'll soon be changing my dev name from Hudell Tales to "Tropical Puppy", the studio name we picked. This is just a heads up so you all don't need to worry if the name suddenly change. It'll still be me behind the game! Thank you all for playing it and I hope you enjoy the update. As always, let me know if you find any issue!

Orange Season Update 0.3

Hello everyone! Have you missed me?

It's been nearly three months since I released version 0.2.9 of Orange Season, but there's finally a new major version here: 0.3. This post will highlight everything that changed through every small update since version 0.2.9:

New Inventory

The main reason why this update took so long to complete, is that the whole inventory system of the game was remade. The previous system was more complicated than it needed to be (and that was one of the most common complaints that I used to receive). This new system is similar to many other PC games and should be much easier to use.

The main difference, is that you no longer pick items out of your backpack when you want to hold them. Instead, you only need to select a backpack slot to be the one that represents the item you're holding. The button that used to move items from and to the backpack (default to F and PageDown) is now used to change the selected slot. You can also press Ctrl + F to deselect the slot (leaving your hands free to use any tool). When playing with a controller, you can change slots with the triggers buttons (press both at the same time to deselect).

Another thing that changed is that you can no longer drop items on the ground. Once you pick an item you have to either use it, discard it or put it on a container (storage, shipping bin, etc). Dropping items was a feature that was rarely used on purpose, but many people often dropped items by accident while trying to gift villagers and other similar actions.

If you're using the mouse to play the game, you now need to right click food items on the item bar if you want to eat them. Right clicking anywhere else on screen won't do anything for food items. This should prevent you from eating items by accident.

The max number of items you can carry also increased. You now start with 10 item slots and can expand it to 30 slots maximum. The screen will only show 10 items on the itembar, but you can switch to the next 10 by pressing Tab (or back/select on the controller).

The ribbon tool was replaced by two separate skills: sleep and teleport. They work the same way as before, but you can now equip each of them separately.

New Interface


The changes on the inventory system required the interface to be reorganized too. I used this opportunity to redo the whole weather and health HUDs as well.

New Health System


The Sleepiness and Hunger hidden variables were removed from the game, while the fatigue level is no longer hidden.

The new system is based only on the stamina and fatigue levels. Basically, stamina depletes fast but can be recovered with items, while fatigue is only a problem if you work too much but can only be recovered by resting. You can now pass out if your stamina depletes completely.

Cooking System


The game finally has a cooking system. With 6 different cooking utensils and more than 80 recipe variations for 50 different dishes, you only need to expand your house once to be able to access it.

Time is now paused inside your house


Last year I opened a thread on the steam forums to ask everybody's opinion on pausing the time inside houses. After listening to the responses, I decided to change the game so that the time is paused, but only inside your own house. This way your house works as a safe space where the flow of time can't pressure you.

New Animations

Many game elements received new animations: pushing barrels, sleeping, passing out, waking up.


What's Next?


For the next two months, I'll stop adding new features to the game to start working only on content. This means that I'll be adding many new tasks, conversations, cutscenes, items, recipes and secrets. I'll also finally start working on the game's main story.

I hope you all enjoy the new stuff and please let me know if you find any bugs. Until next time!

Orange Season Update 0.2.9

Hello, everyone! Since the release of version 0.2.8, I have updated the game several times to fix bugs and include new content. I'm writing this new patch note to keep track of everything that changed. Here's the full list:

  • Moved Mia's house to Rock Town.
  • Added a Trash Can.
  • Added 9 new unlockable seeds.
  • Improved mouse support.
  • Trees will now become transparent when you stand behind them.
  • Added new gift reactions for Benjamin.
  • Made caves and night time become darker, but added light effects on the existing lamps.
  • The selected tool is now highlighted in the toolbar.
  • Changed blue crystal drop rate (small crystals are more common now).
  • Added shiny items random spawn.
  • Added Tomato Festival.
  • Auto Run is now enabled by default.
  • Changed the spawn rate of all items.
  • Added a lot of new items.
  • Added new option to choose a color scheme for the menus.
  • Added Dwarf Clouds.
  • Added Golden Oranges.
  • Changed default font and window style.
  • Improved interface elements on small resolutions.
  • Added achievements screen.
  • Fixed issue with empty item appearing on inventory.
  • Improved game performance.
  • New Setting: Max Frame Skip.
  • Several bug fixes.

Orange Season Update 0.2.9

Hello, everyone! Since the release of version 0.2.8, I have updated the game several times to fix bugs and include new content. I'm writing this new patch note to keep track of everything that changed. Here's the full list:

  • Moved Mia's house to Rock Town.
  • Added a Trash Can.
  • Added 9 new unlockable seeds.
  • Improved mouse support.
  • Trees will now become transparent when you stand behind them.
  • Added new gift reactions for Benjamin.
  • Made caves and night time become darker, but added light effects on the existing lamps.
  • The selected tool is now highlighted in the toolbar.
  • Changed blue crystal drop rate (small crystals are more common now).
  • Added shiny items random spawn.
  • Added Tomato Festival.
  • Auto Run is now enabled by default.
  • Changed the spawn rate of all items.
  • Added a lot of new items.
  • Added new option to choose a color scheme for the menus.
  • Added Dwarf Clouds.
  • Added Golden Oranges.
  • Changed default font and window style.
  • Improved interface elements on small resolutions.
  • Added achievements screen.
  • Fixed issue with empty item appearing on inventory.
  • Improved game performance.
  • New Setting: Max Frame Skip.
  • Several bug fixes.

Linux Version and Sountrack Available!

With the recent update, Orange Season is now also available for linux computers! To welcome the players from this new platform, the game is 20% off this week!

Additionally, starting today the game soundtrack is also available as a DLC for the game.