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Orange Season News

Orange Season Update 0.2.6

Hello everyone! It's me again, with another Orange Season update. Check out what's new:

New Areas:

The old Desert Area was replaced by a new Summer Area, accessed through a new cave on the beach. Eustace and Muriel live in this new area now, on their very own farm. To go further into the summer area, you'll need to give Eustace some fruits in exchange for permission to use his bridge. Across the bridge, there's an area where you can plant summer crops regardless of the current season.

The Winter Mountains now have one extra area, where you can plant winter crops at any time.

In the back of the Ancient Ruins, there's a new area where you can plant spring crops regardless of the current season.

There's no Fall Area yet, it will be added in the next big update.

Daily Tasks:

In the center of Orange Town, there's now a signboard where villagers may post item requests. Those requests are generated randomly, based on some patterns. You need to deliver the requested items on the same day, or you miss the chance (there's no penalty if you miss it). Successfully completing a daily task will increase your friendship with the requester.

In this version, there are 7 patterns of daily tasks, for the following villagers: Viktor, Phi, Bonnie, Annie, Benjamin, Chloe, Devin

New Items:

  • Snake Venom
  • Frog Legs
  • Spoiled Apple
  • Spoiled Orange
  • Acai Berry
  • Cashew
  • Yellow Mombin
  • Starfruit
  • Persimmon
  • Plum
  • Blackberry
  • Raspberry


And More:

  • Recolored some more object sprites, such as chicken nests, mine carts, fireplaces, etc.
  • Replaced the TV sprite with a new, much better one.
  • New Resolution Options
  • Removed Breath System. Running no longer consumes stamina.
  • Reduced the chance of rain in the Fall and Winter
  • New Teleport Destinations
  • Young Animals will now be smaller (they'll grow gradually)
  • Added more wild animals
  • Reduced number of crops you need to ship before unlocking wild bunnies and monkeys
  • Reorganized item drop rate
  • Many other smaller bugs were fixed.

Orange Season Update 0.2.5

Recolor:

  • The game went through a huge process of recoloring, making the scenarios brighter and more vivid.
  • Some of the Winter Season scenarios were redrawn.
New Areas:

  • Path to Winter Mountain - Can only be accessed in winter
  • Winter Mountain - Once you enter this area, you can take the mine cart in Rock Town to come back to it whenever you want. This area is always on winter season, regardless of the time of the year
  • Path to Ancient Ruins - A new cave inside the gold mine, unlocked with a task.
  • Ancient Ruins - The ruins of an ancient civilization, this area is always in spring time, regardless of the time of the year.


Sprinklers:

  • Although not initially planned for the game, sprinklers have been a popular demand ever since the first version released on Early Access. This version finally includes a basic sprinkler, capable of watering a 3x3 area around itself (8 tiles in total).
  • To unlock the sprinklers, you need to trigger a cutscene in Devin's plotline.


Other changes:

  • The drop rate of rubies (from ruby nodes) was decreased from 100% to 60%. With the new area, the game has a much larger number of Ruby Node Spawn Points.
  • From now on, your dog will always be near your house door when you wake up (unless you leave him in some other area)
  • Candy Day was moved to Winter.
  • Billy and Cinth can now accept gifts once a week.

Orange Season Update 0.2.4

Hello everyone! I've released a new update patch today, to finally includes horses in the game.

Horses can be bought from Stella and are super fast. They can even climb stairs, so you can ride them and go anywhere you want.

Here's the full changelog:

Bug Fixes:
  • Fixed issue that prevented chickens from being sold
  • Fixed issue that caused animals and objects left inside the house to disappear when the house upgrade is completed
  • Fixed Fatal Error that happened when hovering a villager crop with the hoe or watering can equipped
  • Fixed Fatal Error that happened if you tried to knock on a door in the middle of a tool animation
  • Fixed an issue that caused the player to automatically eat a fish when you used the Eat/Use button to stop fishing


Improvements:
  • Improved the logic used to determine the area of effect of some tools
  • Changed seeds so that they are used with both "use" and "action" buttons when hovering a tilled soil
  • From now on, newborn chicks will never have worse traits than it's mother
  • Changed the time hud
  • More perfomance improvements
  • From now on, the rocks in the caves will reset every day, so you don't need to destroy the ones you're not interested on.
  • Removed some useless data from the save files
  • Removed spawn of regular rock items in the mine and fields
  • Changed the order of tools in the toolbar
  • Restored the ability to run while holding items
  • Increased copper drop rate
  • Copper and Silver drop rate increased to 100% in Blue Nodes


New Stuff:
  • Horses!
  • Added a basic calendar to the pause menu
  • Added a new special day: Candy Day
  • Added a new task for Phi
  • Added new Rock Town Villagers: Amanda, Gabriel and Ilda
  • Added Dashing Player Sprites
  • New resolution option: 1600x900
  • You can now have a male character with the female sprite or a female character with the male sprite.
  • Added new items in the general store: Chocolate, Sugar, Flour and Tea Bag


For Modders:
  • Added method to include new icons from separate images
  • Added method to include new items
  • Added method to include new characters
  • Added method to add/change a character schedule
  • Changes to the festival manager to make it easier for mods to include new festivals

Orange Season Update 0.2.3

Hello, everyone! I know it hasn't been a week yet, but here I am again with another update. This is the changelog:

  • Added new characters: Cinth and Rory
  • Added Rory's Farm House
  • Improved Billy Routine
  • Added new animals: Yaks, Mountain Goats and Ducks
  • Added new seeds: Cabbage, Broccoli and Chillipepper
  • Added Pat-Pat (Nathalia's cat)
  • Fixed issue with Serge's Routine
  • New Items: Yak Milk, Mountain Goat Milk and Duck Egg
  • Renamed Chicken Feed to Bird Feed
  • Added new cutscene with Raphael and Devin
  • From now on, Breaking an Ore Node will always give you an item, even if it is just clay.
  • Changed the speed boost you receive when riding animals
  • Fixed issue that caused weeds to grow over tilled soil and crops
  • Fixed issue that prevented the game from loading mods when it wasn't run through steam.
  • Changed game to automatically load images from mod folders instead of loading regular game images. This allows mods to replace game graphics without any code.
  • Increased silver node spawn rate
  • Increased chance of finding blue crystals
  • Added a screen effect to indicate a cutscene is being played. Also paused the music.
  • Fixed position issue with player animations
  • Fixed Every clock in the game (They now show the correct hour)
  • Fixed some grammar issues
  • Fixed issue that caused animals and objects in the farm house to be left behind when expanding the house.


Modders:

I've added many new methods to the content manager, to allow manipulation of villager's dialogues.

Orange Season Anniversary Update 0.2.2

Hello, everyone! The Orange Season project completed three years of existence today, so I'm bringing you all a very special update.

Shortly after releasing version 0.2.1, I made some deep changes to the game's internal system to make it run faster on computers with no GPU. Those changes had broken many of the game's features, so I had to carefully fix and retest every little detail of the game to ensure a smooth update today. I want to thank users ScaledWolf and FelipeFalcon for helping me test everything over and over.

Now, to the actual changes in the game:

Farm Mechanics:
  • You can now pick up bigger weeds, so you don't need to use the sickle to get rid of it.
  • Smaller weeds were removed from the game.
  • The sickle's area of effect has been improved.
  • Shrank the hitbox of stumps, logs, weeds, stones, rocks, trees and items. You can now walk through some of those.
  • Improved fence's and gate's hitboxes.
  • Weeds will start growing back if you leave unused areas on your farm. Sometimes the wind may also carry a rock or log to your farm too.
  • WebGL Mode Only: New Visual Effect to highlight the area of effect of the sickle, axe, hammer, watering can and seeds.
  • Added "Breath System": Breath is a hidden variable that will let you run for short periods of time without spending stamina. It's recovered automatically when not running and the max breath increases infinitely based on how much you run.
  • You can now ride goats and cows after they reach a minimum heart level. Riding a goat is faster than running and don't consume stamina/breath. You can't climb stairs or enter caves while riding an animal.
  • Improved animal hitboxes.
  • Decreased the amount of friendship required to tame a wild animal.
  • Fixed an issue that caused cats and squirrels to walk through walls.




Towns and Villagers:
  • You will no longer be able to enter the villagers' houses. Instead, your character will knock on their door and the villagers will greet you there.
  • From now on, the lights inside the houses will only be on when there's someone awake inside it.
  • Added new Rock Town Villager: Billy.
  • Implemented other Rock Town Villagers (Adriana, Rory, Ilda, and Gabriel), but those can't be found yet.
  • Changed the size of some wild animals.
  • Simplified the blacksmith's house.
  • Changed Brittany's Schedule. She will meet with Julia and then Nathalia, before going to work.
  • Changed everyone else's schedule to make them go to their bedrooms at night.
  • Decreased the amount of friendship needed to start filling the stars under a villager's name.


Mines:
  • Small changes to the entrance of the big cave.
  • Added a new level to the iron mine, unlocked through a quest. This new level includes a wider area for mining silver and blue crystals. Check the walls on mine level 6 to trigger the quest.


Items:
  • Building a Barn now requires 200 branches and 15 wooden sticks. The price changed from 10,000G to 5,000G.
  • Building a Coop now requires 100 branches and 40 weeds. The price changed from 7,000G to 3,500G.
  • Building a fence now requires 2 branches. The price changed from 50G to 20G.
  • Building a gate now requires 2 branches and a stick. The price changed from 200G to 50G.
  • Brick price changed from 40G to 30G.
  • Changed the icon used for weeds.
  • Added more wooden stick spawn locations.


Mouse Support:
  • Improved Shop Windows to include a "Buy" and "Close" button.
  • Mouse cursor will be hidden when not in use.
  • You can now use the mouse pointer to determine where to use tools (Previously you needed your character to be facing the spot where you wanted to use it).
  • Fixed issue that caused the Shipping Bin Prices not to update properly.
  • Fixed the hit area of all doors and other objects.


Main Character:


  • Changed the main characters' sprites to be slightly cuter.
  • Up until version 0.2.1, I had separate sprites for each possible customization of the main character (genre, skin color, and hair color). This is no longer the case, as the game now generates those sprite customizations on its own when starting a new game or loading a save file. This caused the total disk space used by the game do decrease and will also allow more customization options in the upcoming updates.
    Because of this change, I added a Loading Screen to the game. This process will need a few seconds when first loading your save file, but it won't show up during the game.


Text Changes:
  • Fixed grammar in Lucas' first letter.
  • Fixed the mushroom seeds description.
  • Fixed Red Watering Can name.
  • Some conversations that required you to talk to a villager twice to get all the messages no longer need so.
  • English only: Fixed some messages that showed large values using a dot instead of a comma (ex: 5.000G)


Tasks:
  • Fixed "Feeding Lucas": You no longer need to hold the food item you want to give him in your hands.
  • Added "Opening a New Path" task for Swamp.


Scenes:
  • Added a new scene with Brittany and Nathalia.
  • Knocking on someone's door is now animated with a small scene (the clock is paused during it).
  • Improved Annie's Introduction.
  • Title screen animations are no longer random.
  • Changed tutorials so that Benjamin tells you about the mouse controls too.


Perfomance Improvements:
  • Improved all sprite files.
  • Improved some math formulas that are used constantly by the game.
  • Improved map transition speed.
  • Fixed some lag that happened when skipping the tutorials on a new game.
  • Several engine improvements.


Others:
  • Implemented a zoom system: This is currently used to show a similar amount of content on the title screen, regardless of screen resolution.
  • Improved Item Shop Window: It will now show all items you need to have when crafting something.
  • Fixed some issues with Steam Achievements.
  • Swapped Mushroom Seeds and Wheat Seeds position in the general store.
  • You can no longer run while holding an item.
  • Changed the "Quick Start" button to a toggle option in the character creation screen.
  • Increased max save slots to 10.


If you find any bug with the update, please let me know so I can fix it ASAP.