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Orange Season News

Orange Season Update 0.2.7

Hello everyone! It's been almost two months since the version 0.2.6 of Orange Season was released, but there's finally a new one. And it's packed with content:

Companion System:

One of the main features of Orange Season is finally available. For this version, there are seven companions available: Annie, Benjamin, Devin, Julia, Nathalia, Raphael and Viktor. Once you reach a friendship of at least one star level with any of those, you can give them a special gift and they will ask if you want them to hang out with you.

Each one of them has a special skill that is activated automatically when they are with you:

  • Annie will let you teleport to additional locations with no stamina cost!
  • Benjamin will slowly increase your friendship with animals.
  • Devin will slowly increase your friendship with male villagers.
  • Julia will make the time slower, giving you more time to finish your daily chores.
  • Nathalia will slowly increase your friendship with female villagers.
  • Raphael can get you discounts on some stores.
  • Viktor will increase your chance of getting good ore pieces when breaking ore nodes.


With the exception of Annie, the better your friendship with your companion is, the better will be the effect of their skills.

Lifting the Forest Spell:

Using the companion system, you can join Raphael and together figure out why there is a spell on the forest. You can solve the quest as soon as Raphael starts it, but the spell can't be lifted until the first year's fall season.

Once you finally lift that spell, you'll be able to access a total of 7 new areas, including the Forest of Eternal Fall, where you can grow fall crops all year long.

A lot more!

The game now includes patch notes detailing everything that was added with every minor update, make sure to check it to see the fixed bugs and the smaller features that were included.

By the way...

Don't forget to check the useful links listed on the discussion board! There are a lot of stuff you can use to follow the game's development closer:

Orange Season Update 0.2.6

Hello everyone! It's me again, with another Orange Season update. Check out what's new:

New Areas:

The old Desert Area was replaced by a new Summer Area, accessed through a new cave on the beach. Eustace and Muriel live in this new area now, on their very own farm. To go further into the summer area, you'll need to give Eustace some fruits in exchange for permission to use his bridge. Across the bridge, there's an area where you can plant summer crops regardless of the current season.

The Winter Mountains now have one extra area, where you can plant winter crops at any time.

In the back of the Ancient Ruins, there's a new area where you can plant spring crops regardless of the current season.

There's no Fall Area yet, it will be added in the next big update.

Daily Tasks:

In the center of Orange Town, there's now a signboard where villagers may post item requests. Those requests are generated randomly, based on some patterns. You need to deliver the requested items on the same day, or you miss the chance (there's no penalty if you miss it). Successfully completing a daily task will increase your friendship with the requester.

In this version, there are 7 patterns of daily tasks, for the following villagers: Viktor, Phi, Bonnie, Annie, Benjamin, Chloe, Devin

New Items:

  • Snake Venom
  • Frog Legs
  • Spoiled Apple
  • Spoiled Orange
  • Acai Berry
  • Cashew
  • Yellow Mombin
  • Starfruit
  • Persimmon
  • Plum
  • Blackberry
  • Raspberry


And More:

  • Recolored some more object sprites, such as chicken nests, mine carts, fireplaces, etc.
  • Replaced the TV sprite with a new, much better one.
  • New Resolution Options
  • Removed Breath System. Running no longer consumes stamina.
  • Reduced the chance of rain in the Fall and Winter
  • New Teleport Destinations
  • Young Animals will now be smaller (they'll grow gradually)
  • Added more wild animals
  • Reduced number of crops you need to ship before unlocking wild bunnies and monkeys
  • Reorganized item drop rate
  • Many other smaller bugs were fixed.

Orange Season Update 0.2.5

Recolor:

  • The game went through a huge process of recoloring, making the scenarios brighter and more vivid.
  • Some of the Winter Season scenarios were redrawn.
New Areas:

  • Path to Winter Mountain - Can only be accessed in winter
  • Winter Mountain - Once you enter this area, you can take the mine cart in Rock Town to come back to it whenever you want. This area is always on winter season, regardless of the time of the year
  • Path to Ancient Ruins - A new cave inside the gold mine, unlocked with a task.
  • Ancient Ruins - The ruins of an ancient civilization, this area is always in spring time, regardless of the time of the year.


Sprinklers:

  • Although not initially planned for the game, sprinklers have been a popular demand ever since the first version released on Early Access. This version finally includes a basic sprinkler, capable of watering a 3x3 area around itself (8 tiles in total).
  • To unlock the sprinklers, you need to trigger a cutscene in Devin's plotline.


Other changes:

  • The drop rate of rubies (from ruby nodes) was decreased from 100% to 60%. With the new area, the game has a much larger number of Ruby Node Spawn Points.
  • From now on, your dog will always be near your house door when you wake up (unless you leave him in some other area)
  • Candy Day was moved to Winter.
  • Billy and Cinth can now accept gifts once a week.

Orange Season Update 0.2.4

Hello everyone! I've released a new update patch today, to finally includes horses in the game.

Horses can be bought from Stella and are super fast. They can even climb stairs, so you can ride them and go anywhere you want.

Here's the full changelog:

Bug Fixes:
  • Fixed issue that prevented chickens from being sold
  • Fixed issue that caused animals and objects left inside the house to disappear when the house upgrade is completed
  • Fixed Fatal Error that happened when hovering a villager crop with the hoe or watering can equipped
  • Fixed Fatal Error that happened if you tried to knock on a door in the middle of a tool animation
  • Fixed an issue that caused the player to automatically eat a fish when you used the Eat/Use button to stop fishing


Improvements:
  • Improved the logic used to determine the area of effect of some tools
  • Changed seeds so that they are used with both "use" and "action" buttons when hovering a tilled soil
  • From now on, newborn chicks will never have worse traits than it's mother
  • Changed the time hud
  • More perfomance improvements
  • From now on, the rocks in the caves will reset every day, so you don't need to destroy the ones you're not interested on.
  • Removed some useless data from the save files
  • Removed spawn of regular rock items in the mine and fields
  • Changed the order of tools in the toolbar
  • Restored the ability to run while holding items
  • Increased copper drop rate
  • Copper and Silver drop rate increased to 100% in Blue Nodes


New Stuff:
  • Horses!
  • Added a basic calendar to the pause menu
  • Added a new special day: Candy Day
  • Added a new task for Phi
  • Added new Rock Town Villagers: Amanda, Gabriel and Ilda
  • Added Dashing Player Sprites
  • New resolution option: 1600x900
  • You can now have a male character with the female sprite or a female character with the male sprite.
  • Added new items in the general store: Chocolate, Sugar, Flour and Tea Bag


For Modders:
  • Added method to include new icons from separate images
  • Added method to include new items
  • Added method to include new characters
  • Added method to add/change a character schedule
  • Changes to the festival manager to make it easier for mods to include new festivals

Orange Season Update 0.2.3

Hello, everyone! I know it hasn't been a week yet, but here I am again with another update. This is the changelog:

  • Added new characters: Cinth and Rory
  • Added Rory's Farm House
  • Improved Billy Routine
  • Added new animals: Yaks, Mountain Goats and Ducks
  • Added new seeds: Cabbage, Broccoli and Chillipepper
  • Added Pat-Pat (Nathalia's cat)
  • Fixed issue with Serge's Routine
  • New Items: Yak Milk, Mountain Goat Milk and Duck Egg
  • Renamed Chicken Feed to Bird Feed
  • Added new cutscene with Raphael and Devin
  • From now on, Breaking an Ore Node will always give you an item, even if it is just clay.
  • Changed the speed boost you receive when riding animals
  • Fixed issue that caused weeds to grow over tilled soil and crops
  • Fixed issue that prevented the game from loading mods when it wasn't run through steam.
  • Changed game to automatically load images from mod folders instead of loading regular game images. This allows mods to replace game graphics without any code.
  • Increased silver node spawn rate
  • Increased chance of finding blue crystals
  • Added a screen effect to indicate a cutscene is being played. Also paused the music.
  • Fixed position issue with player animations
  • Fixed Every clock in the game (They now show the correct hour)
  • Fixed some grammar issues
  • Fixed issue that caused animals and objects in the farm house to be left behind when expanding the house.


Modders:

I've added many new methods to the content manager, to allow manipulation of villager's dialogues.