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Orange Season News

Orange Season Anniversary Update 0.2.2

Hello, everyone! The Orange Season project completed three years of existence today, so I'm bringing you all a very special update.

Shortly after releasing version 0.2.1, I made some deep changes to the game's internal system to make it run faster on computers with no GPU. Those changes had broken many of the game's features, so I had to carefully fix and retest every little detail of the game to ensure a smooth update today. I want to thank users ScaledWolf and FelipeFalcon for helping me test everything over and over.

Now, to the actual changes in the game:

Farm Mechanics:
  • You can now pick up bigger weeds, so you don't need to use the sickle to get rid of it.
  • Smaller weeds were removed from the game.
  • The sickle's area of effect has been improved.
  • Shrank the hitbox of stumps, logs, weeds, stones, rocks, trees and items. You can now walk through some of those.
  • Improved fence's and gate's hitboxes.
  • Weeds will start growing back if you leave unused areas on your farm. Sometimes the wind may also carry a rock or log to your farm too.
  • WebGL Mode Only: New Visual Effect to highlight the area of effect of the sickle, axe, hammer, watering can and seeds.
  • Added "Breath System": Breath is a hidden variable that will let you run for short periods of time without spending stamina. It's recovered automatically when not running and the max breath increases infinitely based on how much you run.
  • You can now ride goats and cows after they reach a minimum heart level. Riding a goat is faster than running and don't consume stamina/breath. You can't climb stairs or enter caves while riding an animal.
  • Improved animal hitboxes.
  • Decreased the amount of friendship required to tame a wild animal.
  • Fixed an issue that caused cats and squirrels to walk through walls.




Towns and Villagers:
  • You will no longer be able to enter the villagers' houses. Instead, your character will knock on their door and the villagers will greet you there.
  • From now on, the lights inside the houses will only be on when there's someone awake inside it.
  • Added new Rock Town Villager: Billy.
  • Implemented other Rock Town Villagers (Adriana, Rory, Ilda, and Gabriel), but those can't be found yet.
  • Changed the size of some wild animals.
  • Simplified the blacksmith's house.
  • Changed Brittany's Schedule. She will meet with Julia and then Nathalia, before going to work.
  • Changed everyone else's schedule to make them go to their bedrooms at night.
  • Decreased the amount of friendship needed to start filling the stars under a villager's name.


Mines:
  • Small changes to the entrance of the big cave.
  • Added a new level to the iron mine, unlocked through a quest. This new level includes a wider area for mining silver and blue crystals. Check the walls on mine level 6 to trigger the quest.


Items:
  • Building a Barn now requires 200 branches and 15 wooden sticks. The price changed from 10,000G to 5,000G.
  • Building a Coop now requires 100 branches and 40 weeds. The price changed from 7,000G to 3,500G.
  • Building a fence now requires 2 branches. The price changed from 50G to 20G.
  • Building a gate now requires 2 branches and a stick. The price changed from 200G to 50G.
  • Brick price changed from 40G to 30G.
  • Changed the icon used for weeds.
  • Added more wooden stick spawn locations.


Mouse Support:
  • Improved Shop Windows to include a "Buy" and "Close" button.
  • Mouse cursor will be hidden when not in use.
  • You can now use the mouse pointer to determine where to use tools (Previously you needed your character to be facing the spot where you wanted to use it).
  • Fixed issue that caused the Shipping Bin Prices not to update properly.
  • Fixed the hit area of all doors and other objects.


Main Character:


  • Changed the main characters' sprites to be slightly cuter.
  • Up until version 0.2.1, I had separate sprites for each possible customization of the main character (genre, skin color, and hair color). This is no longer the case, as the game now generates those sprite customizations on its own when starting a new game or loading a save file. This caused the total disk space used by the game do decrease and will also allow more customization options in the upcoming updates.
    Because of this change, I added a Loading Screen to the game. This process will need a few seconds when first loading your save file, but it won't show up during the game.


Text Changes:
  • Fixed grammar in Lucas' first letter.
  • Fixed the mushroom seeds description.
  • Fixed Red Watering Can name.
  • Some conversations that required you to talk to a villager twice to get all the messages no longer need so.
  • English only: Fixed some messages that showed large values using a dot instead of a comma (ex: 5.000G)


Tasks:
  • Fixed "Feeding Lucas": You no longer need to hold the food item you want to give him in your hands.
  • Added "Opening a New Path" task for Swamp.


Scenes:
  • Added a new scene with Brittany and Nathalia.
  • Knocking on someone's door is now animated with a small scene (the clock is paused during it).
  • Improved Annie's Introduction.
  • Title screen animations are no longer random.
  • Changed tutorials so that Benjamin tells you about the mouse controls too.


Perfomance Improvements:
  • Improved all sprite files.
  • Improved some math formulas that are used constantly by the game.
  • Improved map transition speed.
  • Fixed some lag that happened when skipping the tutorials on a new game.
  • Several engine improvements.


Others:
  • Implemented a zoom system: This is currently used to show a similar amount of content on the title screen, regardless of screen resolution.
  • Improved Item Shop Window: It will now show all items you need to have when crafting something.
  • Fixed some issues with Steam Achievements.
  • Swapped Mushroom Seeds and Wheat Seeds position in the general store.
  • You can no longer run while holding an item.
  • Changed the "Quick Start" button to a toggle option in the character creation screen.
  • Increased max save slots to 10.


If you find any bug with the update, please let me know so I can fix it ASAP.

Orange Season Update 0.2.1

Hello everyone! There's a new update for Orange Season out there, with a lot of new stuff, check out the changelog:


New Skin Color

When creating your character, you now have a third skin color available. If you want to try it, you can access the early access settings by checking the bookcase inside your character's house.

New Farm Area

You can now buy an extra area for your farm. You can't sow any seeds in this new area, but it is perfect to raise all of your animals. Talk to Julia in the City Hall if you want to buy it, but be prepared: it is expensive.
You can move all of your animals to the new farm area by picking up the buildings they live on and placing them there.

House Expansion

You can now order your first house expansion from Raphael. It has no pratical effect yet, but you can already work towards expanding it.

New Items

Three new items have been added:
  • Gold Ore
  • Ruby (Rare)
  • Big Blue Crystal (Extremely Rare)


The Big Blue Crystal is extremely rare and can only be found near silver mining areas.
The Gold Ore can be used to make Gold Ingots.

New Tool Upgrades

Your Axe, Hammer, Hoe and Sickle can now be upgraded to Gold Level.
Your Watering Can can now be upgraded to Ruby Level.

Miner's Guild and Gold Mine

The Miner's Guild was added to the game. It's located in Rock Town and is currently the only accessible building there. When you enter it, you'll see a familiar face: Roberto.
You can talk to him to join the Miner's Guild and get access to the Gold Mine.
The Gold Mine has plenty of gold to mine, but occasionally you can also find rubys there.

Bank and Debt System

Starting with this version, you can talk to Julia to access your savings account on the Orchard National Bank. You can deposit and withdraw money from it and also view your debt list.
You start the game with a debt from the money that your parents lent to you to buy your first farm. You don't really need to pay it as your parents aren't charging anything extra, but if you register another debt, you better be careful about the interest rate.

Mining Silver is now easier

There's a very small area where you can mine silver inside the Iron Mine. If you neglect breaking all the other rocks that show up there, in a few days there would be no space for the silver rocks to spawn. Starting with this version, there will be no trash stones in silver mining areas, so that you don't have to waste time and stamina breaking them to increase the chance of silver spawning.

Rebalanced some item prices

I have changed the price and availability of some items to try and keep the game balanced. I'll continue to work on this on the next update, so items may change price again.

Bug Fixes

As usual, all bugs found since the last update have been fixed. Some of the fixes have already been uploaded during the week.
If you find any new bug in the game, please let me know. You can comment here, send an email or anything else (though I won't be able to read smoke signals or receive carrier pigeons).

And Some More
  • Changed Benjamin's Farm
  • Removed Some Villager's Crops
  • Resized Bunnies
  • Added a Bathroom to the player's house
  • New Perfomance Improvements



For Modders:

I've added a new method to the Content Manager: getCurrentSchedule.

Orange Season is now Available for Mac OSX

With the recent update, the game is now playable on Mac OSX. To welcome players from the new platform, the game is 20% off this week!

Orange Season Update 0.2

Hello everyone! The next Orange Season update is finally here. Sorry if you had to wait too long.
From now on, the game is finally available for Mac OSX users. And the game also supports Mods now (Click here for info on mods)
Here's the changelog:

  • Three new areas: Desert Entrance, Desert (West) and Cemetery.
  • One area redrawn: Farm SouthEast
  • Two new characters: Muriel and Eustace.
  • New conversations and new hints for where to find the initial tools.
  • Small animals will now avoid going to the edge of the maps.
  • New Mouse Icons to easily identify which objects have interactions.
  • Abigail was renamed to Brittany, to avoid confusions.
  • Changed some villagers' gift preferences.
  • Changed the fishing system - It's now easier, but there is less fish available.
  • Several Perfomance Improvements.
  • Mac OSX Support;
  • Mod Support.

Orange Season Update 0.1.24

Hello everyone! This time I've improved the mouse support even further. You can now see item names by moving the mouse over them on the HUD and menus. You can also eat items straight from the item bar by clicking on it with the right mouse button. From now on the mouse will be enabled by default for new players.

The full changelog is:

  • Added an option to read item descriptions without opening the menu, by pressing the "Extra" button (defaults to T on the keyboard, select on the controller)
  • Show item names when moving the mouse over them
  • Eat from the item bar by clicking on it with the right mouse button
  • Added new items
  • Added interactions with several objects around the world.
  • There are now 5 hidden blue crystals around the world of Orange Season. Those crystals will be very useful in the next update, but you can already search for them now.
  • Fixed a bug that prevented you from choosing the amount of items to sell when playing with the keyboard.
  • Replaced children sprites
  • You can now walk through small animals (such as chickens, cats, dogs, monkeys...)
  • If you press the action button on a crop that hasn't fully grown, you'll get to see the crop name now.
  • Added new shortcuts to the storage and shipping bin scenes to quickly switch between windows.