1. The Artisan of Glimmith
  2. News

The Artisan of Glimmith News

Artisan of Glimmith 2026-03-18 patch notes

[p]We've pushed a patch just now with several bugfixes and improvements.[/p][p][/p][p]Changes:[/p]
  • [p]Fixed a crash in the puzzle editor that happened when you deleted every single grid cell[/p]
  • [p]Fixed a bug involving some endgame unlock triggers not working correctly[/p]
  • [p]Made crimson plinths more crimson-looking[/p]
  • [p]Tried another fix for the floating difficulty number remaining visible while puzzles were open (hard to reproduce so please let us know if it's still happening!)[/p]
  • [p]Fixed 2 puzzles that didn't have unique solutions[/p]
  • [p]Improved the lighting, color, and clarity of puzzle grid symbols (this was a planned change that we completed before release, but we had to delay it due to an unexpected problem)[/p]
  • [p]Fixed a workshop bug where grids were lit wrong if settings were set to medium[/p]
  • [p]Added Shift+TAB to cycle backwards through input modes (it won't work if you have it bound to Steam overlay, but at least it has a mapping for now)[/p]
  • [p]Fixed a graphical issue where vertex highlights would remain visible when hovering over buttons[/p]
  • [p]Added a number of minor translation fixes in several languages (Spanish, German, Korean, etc.)[/p]
  • [p]Fixed a number of font sizes to fit better in various languages[/p]
  • [p]Updated credits to include more testers, translators, publishing staff, and our voice actor[/p]
[p][/p][p]This was intended to be a quick patch, so these are mostly things that we could fix quickly and were relatively low-risk.[/p][p][/p][p]We'll have more substantial changes coming later in the week so check back for additional patches. We're working on improvements to endgame progression tracking, new coloring options, some performance optimizations, and more.[/p][p]
Please reach out via Steam forums or Discord if you encounter any further bugs or have any other suggestions for improvements.

Also, a huge thank you to everyone who left a review. Our goal is to get to 500 reviews so we can be rated Overwhelmingly Positive on Steam and every review counts! So please leave one if you haven't already!
[/p][p]~ Elyot Grant[/p][p]CEO and Game Director, Lunarch Studios[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Artisan of Glimmith Demo 2026-01-02 patch notes

[p]We've pushed another patch today. Here are the changes:[/p]
  • [p]When coloring, the random color variation has been modified to never choose the exact same color as that used in any of the adjacent 4 cells. Note that this will not fully prevent adjacent regions from being the same color (since it's still possible to extend same-color regions until they touch), but it should reduce instances of it happening substantially.[/p]
  • [p]Added a "larger text" option that increases the size of the text on puzzle rule panels. It should be defaulted to Enabled on Steam Deck and Disabled everywhere else, but if you already have a save file then you will need to manually Enable it.[/p]
  • [p]When using the random palette, repeatedly coloring the same cell will now cycle it through all colors in the palette, not just the variations of an individual hue.[/p]
  • [p]Changed the right control stick to pan on the map screen on controllers and Steam Deck.[/p]
  • [p]Fixed a bug where resolution changes would sometimes revert when re-opening the menu screen.[/p]
  • [p]Modified the sound and music sliders in the options menu to scale more evenly.[/p]
  • [p]Fixed a bug where puzzle clues would appear blurry for a bit when they were first loaded.[/p]
[p][/p][p]Thanks everyone for all the feedback and your reviews of the demo![/p][p]~ Elyot Grant[/p][p]CEO and Game Director, Lunarch Studios[/p][p]

Previous patch notes: [dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p]

2026-01-01 Demo patch notes

[p]We've pushed an update to the demo with the following changes:[/p]
  • [p]Added an option in the settings to disable motion blur.[/p]
  • [p]Applied a fix for the vsync issue that was causing screen tearing in the previous build (enable vsync for it to work).[/p]
  • [p]Removed the 60fps frame cap with vsync enabled and replaced it with an option to cap the FPS at a frame rate of your choosing.[/p]
  • [p]Added more resolutions, including the proper resolution for the Steam Deck.[/p]
  • [p]Configured Steam Deck to start in the proper resolution and Medium quality settings when the game is first launched (but this won't have any effect if you already have a save file on Steam Deck).[/p]
  • [p]Fixed a bug where the game sometimes would start in the wrong resolution if it was started in fullscreen mode.[/p]
  • [p]Fixed borderless fullscreen mode to display the correct resolution in the settings menu and grey it out (it can't be changed since the game just uses your native resolution in borderless mode).[/p]
  • [p]Adjusted the volume of some SFX.[/p]
  • [p]Reduced delays on some SFX.[/p]
  • [p]Added new sounds for the ESC menu, opening/closing papers, and erasing notes.[/p]
  • [p]Fixed SFX that were only playing when buttons were pressed but not when hotkeys were used.[/p]
  • [p]The desktop icon shouldn't have that weird white box anymore.[/p]
[p]
Coming next: The #1 most requested fix has been to improve the colors and prevent the same color from appearing next to itself, so we'll be looking at that soon.[/p][p][/p][p]Thank you to everyone who has tried the demo and given us feedback, and a special thanks to everyone leaving a review![/p][p][/p][p]~ Elyot Grant[/p][p]CEO and Game Director, Lunarch Studios[/p][p][dynamiclink][/dynamiclink][/p]