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interViolence News

It's the March 2026 Violence series newsletter!

[p]In this newsletter, I talk about:[/p]
  • [p]Key people who helped me complete interViolence's DEMO.[/p]
  • [p]My proposed timeline for interViolence's development, up until its full release.[/p]
  • [p]Other projects I'm working on (alongside interViolence.)[/p]
[p]Read it below![/p]

interViolence DEMO - Day 1 Bugfix

[p]Hi, all![/p][p]We've just fixed a day 1 bug with interViolence's DEMO, where the game would crash when it reached the "End of Demo" screen.[/p][p]This screen contains a link to an optional player survey about your experience with our game, so if you haven't filled that out yet, we highly suggest you do! [/p][p][/p][p]EDIT: We've also fixed an in game event in the bedroom that we forgot to calibrate correctly, and we added more to the "End of Demo" screen for people who can't open the links.[/p][p][/p][p]Have fun with the demo.[/p][p]Best,[/p][p]Mado[/p]

interViolence's DEMO is here!

[p][/p][previewyoutube][/previewyoutube][p]It's here, for Windows and Mac![/p][p]Enjoy the interViolence DEMO.[/p][p][/p][p]-Mado[/p]

It's the February 2026 Violence series newsletter!

[p]In this newsletter, I talk about:[/p][p]- interViolence's key art[/p][p]- Steps I need to take to release the game's DEMO in February[/p][p]- What I did in January to get the game's Steam page released.[/p][p][/p][p]The full version of the newsletter also contains:[/p][p]- Info on what plugins I used for the game's dialogue system and intro cutscene/title screen, and footage of them at work.[/p][p]- An exclusive preview of an alternate version of the key art (which will be made public for the full version of the game.) People subscribed to the full version will also get a free .psd of the key art, so they can take a look at my illustration process.[/p][p]- More details on my gamedev process.[/p][p][/p][p]Get it below![/p][p]Full ver. || Light ver.[/p]