So, it's been a while since we posted a development update here! Multiple game patches have been released (without posting any dev news) during January - April 2019, but these were mostly minor fixes and tweaks. As of the May and June updates, we're getting back into the swing of things with much more meaty change logs.
For May/0.34, we focused on game presentation, and explored some new UI styles. We're still experimenting and exploring UI options, but as a teaser, here's some of the "spectator mode" concept art that we commissioned from
Chris @ Vyxl:

For June/0.35 we've tried to put a bit of polish on the sim-racing / VR-arcade experience. Force feedback is greatly improved, driving the Akuna with a steering wheel is more fun, the "Bathurst" event has been re-tuned, the controls HUD updates to reflect your actual input mappings, and the controls configuration is a little bit more streamlined.
Engine development
The custom game engine behind 22, Revgen, is made up of several modular parts. The core graphics module, "GX" is in use by Big Ant Studios on the majority of their sports titles. At the start of this year, they asked for help to bring
Cricket 19 to the Nintendo Switch, so I've spent the first quater of this year porting Revgen's GX to the Switch, and optimizing the renderer for Cricket 19.
22 is
not currently in development for the Switch, but it's nice to know that our engine is now capable of running on the Switch if that becomes part of our future plans :)
Phantasma
https://medium.com/phantasticphantasma/phantasma-x-goati-entertainment-e5ba9af45283
Followers on social media might have noticed our partnership with Phantasma - a blockchain technology project. As well as using the Steam inventory service, we will be allowing players to choose to receive in-game cosmetic items on the Phantasma chain instead. These items will be tradable and marketable to other players directly, with no central authority controlling them. We hope to continue developing this partnership in the future to allow for other diverse ideas based on blockchain technology, such as tournaments funded by in-game currencies, incentivised community server hosting, post-race cheat detection, rewarding track creators, distributing mods, etc... Join us in discord if you'd like to chat about the possibilities of distributed in-game currencies.
eSports
http://trade-media.com.au/news/read/goati-entertainment-receives-innovation-marketing-grant-creative-victoria/
Our plans have always been to refine 22's eSports capabilities with closed beta tournaments before the main, public launch. Our local government's "Creative Victoria" agency has decided to back this plan by providing funding for an eSports series (yet to be announced).
Battle Arena Melbourne
https://www.facebook.com/22series/posts/1287639591389528
We showcased our game at BAM 2019, held another lap time tournament and gathered a lot of useful feedback. A big congrats to FC for taking out first place and taking home the AMD Ryzen CPU!

Side projects
As well as developing 22, we're using the same core game/engine to develop driver training software: https://www.youtube.com/watch?v=VTw7L5ouhy0 As this is all running on top of the same "platform" as 22, we're hoping that eventually 22's mod tools will allow the community to create any kind of driving/racing experience that they like, including realistic city driving such as this :)
Patch notes
2018/12/24 - v0.33
Vehicle physics improvements.
Special event - "ponies take over the mountain".
2019/02/22 - v0.33a - hotfix
Improved Motion Blur.
Fix HDR TV support.
Fix OpenVR (SteamVR) support.
Fix cars sliding when still.
Fix cars sometimes using a different vehicle's physics config.
Fix "Press back to reset" HUD.
Tutorial improvements.
Implement Open Interactivity System.
2019/03/15 - v0.33b
Tutorial improvements.
Fix Hand-brake slipping.
Test T.Flight Hotas X controller.
2019/04/5 - v0.33c
Add "arcade mode" for VR arcade retailers.
Fix visual jitter at high frame-rates.
Fix pause menu.
Fix networking clock.
2019/05/8 - v0.33d
Tutorial improvements.
Improved Anti-Aliasing.
Add "-watermark 0" command line option.
Updated "Eight" track.
Updated mag-lev vehicle physics.
Updated mustang vehicle physics.
Updated data.bin format.
Updated to visual studio 2017.
Broke compatibility with Razor Hydra controllers.
Fix SteamVR.
Fix end-of-race cameras.
New app icon.
2019/05/10 - v0.33e
Improved wheel force feedback.
New Antarctica tunnel graphics.
2019/05/17 - v0.34
Updated figure-eight track.
Updated sector-ownership HUD.
Added team statistics HUD.
Added controls HUD.
Added force feedback options to the controls configuration GUI.
Added extra event for arcade mode.
Added end-of-race cameras for Bathurst.
Add new first person and track-side cameras to the camera select cycle.
Add head to head race menu.
Remove glowing trails from historic cars.
Fix AI graphics in historic race.
2019/06/18 - v0.35
Added new vehicle disintegration effect.
Tuned force feedback per vehicle type.
Enabled steer-assist when using a gamepad controller or keyboard.
Disabled steer-assist when using a steering wheel or mouse.
Improved steer-assist for Akuna on straights.
Added new vehicle camera placements.
Animated the steering wheel in the Mustang cockpit.
Add geometry level-of-detail.
Allow manual gear selection to overide automatic shifting.
Allow each vehicle to use a different HUD layout.
Make control icons in the Controls HUD dynamic.
Add control icons for Fanatec Clubsport V2.5, Thrustmaster T300RS, Logitech G29.
Add default controls for Thrustmaster T300RS.
Add brake lights to the AMG GT.
Improve support for AccuForce hardware.
Exposed "smoothing" setting in the controls UI.
Clean up controls UI to only show axes/buttons that exist.
Fix some HUD elements not scaling based on resolution.
Fix extra HUD elements showing up in tutorial and 3-player split-screen.
Fix anti-aliasing on moving transparent surfaces (NVidia).
Fix two GPU memory leaks.
2019/06/18 - v0.35b hotfix
Add default controls for Thrustmaster T500RS.
Fix AMG GT brake lights.
Fix crash in vehicle select menu.
Fix motion blur on transparent surfaces.
2019/06/29 - v0.35c
Added AMD FidelityFX.
Added a brake pedal threshold for ABS.
Reduced TAA pixel crawling.
Reduce cockpit camera FOV.
Improve Mustang and AMG GT geometry.
Improve framerate.
Updated OIS protocol support.
Updated telemetry app.
Updated control config system. If you had custom controls, you will need to reconfigure them. Sorry.
2019/07/17 - v0.35d
Reimplemented Magnetic Wheel Physics (Arcade mode Intermediate race).
Updated telemetry format / app.
Updated force feedback options.
2019/07/22 - v0.35e
Added new force feedback algorithm (in settings: old = "Arcade", new = "Realistic").
New camera behaviors when using boost abilities.
2019/07/29 - v0.35f
Fix bug where cursor gets stuck on screen.
Fix physical wheel range for recent Logitech wheels.
Fix some Thrustmaster issues.
2019/08/19 - v0.36
New track materials on "Eight".
Added third person camera vibrations at high speed.
Automatically configure controls for new input devices, if a preset exists.
Improved reflections on the vehicles.
Fix Logitech G27 LED bar.
Fix first person HUD clipping issues.
D3D12 fixes.