Update 164: Counter-Attacks - Released!

New Counter attack mechanic added to the skirmishes gamemode
- A counter attack by the defending team is triggered when the attacking team captures the point of contention when the morale state of the defending team is above Breaking.
- The length of the counter attack is determined based on the morale state of the defending team - the more morale the longer the counter attack.
- If the counter attacking team manages to retake the point of contention before the counter attack timer runs out, it will gain a morale boost, putting it at the same morale state as the attacker.
- If the counter attack timer runs out before the point of contention is retaken, the counter attacking team will lose the match.
- The end game events Final Push and Last Stand can trigger during a counter attack.
- A counter attack can happen several times during a skirmish round.
- Added an overtime mechanic to the Skirmishes gamemode. This will trigger if the attacker or counter attacker is in the process of capturing the point of contention as the timer runs out. The overtime mechanic will be canceled if more defenders than attackers are inside the point of contention.
- Removed the endgame event Last Stand's requirement of having to stay inside the point of contention. The defenders in Last Stand are now free to move about as they please.
- More than doubled the capture speed of the point of contention in order to increase the chance of counter attacks happening.
- Improved the networked interpolation of player positions. This will make the movement of other players on your screen respond a lot faster to the movement data your client receives from the server. In theory this will also make it easier to move in a cohesive line formation as you can much more accurately adjust your own position to the position of the player in front or next to you.
- General level detail pass of Antietam.
- General level detail pass of Harpers Ferry.
- General level detail pass of South Mountain.
- Added gabions to the artillery redoubts at Harpers Ferry.


- It is now possible to vault over certain parts of the artillery embankment models found on Harpers Ferry.
- Prevented players from spawning under the ground at Sherrick and Roulette Farms, Antietam.
- Optimized the proxies of various models.
- Added several new interior props.
- Optimized the destroyed cornstalk models.
- Added a new splash screen when starting the game.
- Made the dropped flag not collide with players in order to avoid players being pushed around by it.
- Moved the on-screen popup message slightly up as well as increased their background opacity in order to provide an easier time of aiming.
- Fixed a few animation issues related to the officers using revolvers.
- Rebel Yells and Union Huzzahs now only trigger from players that are In Formation.