08-08-2020 - Hotfix - Released!
[h3]Hello Everyone![/h3]
Our 7th released hotfix focusing on issues introduced in the biggest update we've ever released: the artillery update, and highlighted due to your alpha testing is now live.
Below are the specifics of the hotfix.
- Fixed the desertion timer not always being shown and not always using the correct 60 second timer when the flag gets picked up while being Out of Line.
- Fixed the flag sometimes dissapearing when it gets dropped.
- Fixed a couple of crashes.
- Fixed the player breathing sound sometiems playing while sitting in the spawn menu.
- Fixed the text chat breaking if players had certain characters in their name.
- Reduced the amount of coloured fog in the rivers & ponds, resulting in less glowing water when overcast weather is present.
- Reduced the amount of blue sky captured in the environmental probes, resulting in slightly less blue tints throughout the game.
- Removed a number of possible spawn positions on various rooftops when spawning on the flag bearer.
- Tweaked morale starting amounts on Antietam:
- Fixed a small section of fence line along Roulette Lane, Antietam not having a two sided ledge.
- Minor character tweaks & optimizations.
- Minor level detail work, Harpers Ferry.
- Fixed the Picket Patrol game mode.
Our 7th released hotfix focusing on issues introduced in the biggest update we've ever released: the artillery update, and highlighted due to your alpha testing is now live.
Below are the specifics of the hotfix.
- Fixed the desertion timer not always being shown and not always using the correct 60 second timer when the flag gets picked up while being Out of Line.
- Fixed the flag sometimes dissapearing when it gets dropped.
- Fixed a couple of crashes.
- Fixed the player breathing sound sometiems playing while sitting in the spawn menu.
- Fixed the text chat breaking if players had certain characters in their name.
- Reduced the amount of coloured fog in the rivers & ponds, resulting in less glowing water when overcast weather is present.
- Reduced the amount of blue sky captured in the environmental probes, resulting in slightly less blue tints throughout the game.
- Removed a number of possible spawn positions on various rooftops when spawning on the flag bearer.
- Tweaked morale starting amounts on Antietam:
- East Woods: +10% Union
- Nicodemus Hill: +5% CSA
- West Woods: +10% CSA
- Burnside Bridge: +10% CSA
- Cooke's Countercharge: +10% Union
- Roulette Lane: +5% Union
- Fixed a small section of fence line along Roulette Lane, Antietam not having a two sided ledge.
- Minor character tweaks & optimizations.
- Minor level detail work, Harpers Ferry.
- Fixed the Picket Patrol game mode.